Joined September 2014
1,090 Photos and videos
Pinned Tweet
Hi, I coded a game about a world where mankind is but a myth!!
39
145
1,310
72,109
James Spanos - b/s/k/y retweeted
new blog post: "handmade games" link in bio
1
4
68
1,686
If you value developers who support their games for the long haul, consider checking out ours. We patched both titles just last week—one of them is now over 14 years old. Strangeland [70% off on GOG]: gog.com/en/game/strangeland Primordia [69% off on GOG]: gog.com/en/game/primordia
3
11
162
James Spanos - b/s/k/y retweeted
King of Dragon Pass does something almost unheard of: it changes the way you think. KODP doesn't pander to power-gaming or flatter a modern mindset. You have to become a bronze-age clan leader: a raider, but not a conqueror; a gift-giver, but not a pushover. You must situate yourself in an oral culture, where myths are fluid, not fixed. And you need to live within the rhythms of the seasons, rather than always maxing out. The result is at first unsettling and then transcendent: amidst text and static illustrations, you immerse yourself as thoroughly as in any FPS.
6
7
41
1,328
James Spanos - b/s/k/y retweeted
It's not that the old games are the best. It's that they fit me like an old shoe, like a broken-in mitt, like the alley where we played kickball and the woods for capture-the-flag. Nothing else ever will. I make games with the old spirit because, as a parent, I've seen the joy that comes when we bring good things we love from our past forward to share with the present. It turns out the old shoes still fit for many who never wore them in the first place.
8
30
709
James Spanos - b/s/k/y retweeted
In most cRPGs, the journey is trivial, but not Realms of Arkania: Blade of Destiny. That's why no one who's played it forgets it. In The Lord of the Rings and other great fantasy novels, the journey gives substance to the work, space for character growth, and context for the "encounters," whether deadly battles, tests of wits, or forgotten ruins. ROA understood that. Jokingly but aptly described as The Oregon Trail's spiritual successor, it uses hardship, logistics, beauty, and even emptiness to make every encounter more meaningful and the quest more real. The land's breadth is both an invitation and a challenge, something we tried to capture in Fallen Gods. Assembling a map is key to finding the titular Blade of Destiny... but after all these years, it's not those scraps of parchment or the magic sword that I remember. It's the world between them.
6
10
126
5,243
James Spanos - b/s/k/y retweeted
Jun 11
NAUSICAA
23
359
3,935
51,319
James Spanos - b/s/k/y retweeted
The electrical fence animation was not handrawn but instead it was pre-rendered in-engine by running GPU shader code in CPU 11 times and then hand editing all 200 frames and then combining them! [70% OFF on @GOGcom at the moment]
1
3
17
404
The electrical fence animation was not handrawn but instead it was pre-rendered in-engine by running GPU shader code in CPU 11 times and then hand editing all 200 frames and then combining them! [70% OFF on @GOGcom at the moment]
1
3
17
404
society if it was run by Occupants 😊 in case you missed it: they're real now!! go get your own lil society-improving buddy!!! ✨ youtooz.com/products/occupan…
There is a strand... and it will loosen. Watch this space. 👀
1
4
31
1,004
James Spanos - b/s/k/y retweeted
There is nothing quite like Darklands; no surprise, since there was no developer quite like Arnold Hendrick. Darklands does brilliant things with scope, scale, and depth that bring to life a folkloric dark-age Germany that never was. You can see Barbarian Prince and Pirates! in its DNA, but it takes those games' loops in a far more ambitious direction. Daring, daunting, and haunting, it's a game that has stuck with me since childhood, having a great influence of Fallen Gods. Its 100 page manual alone is amazing, especially for its bibliography ("The single best source of medieval German map information is the Grosser Historischer Weltaltlas..."). I know I'm not the only one to get lost in this world!
9
25
213
7,574
Did a tiny patch on Primordia, part of upgrading the whole catalogue to a newer version of the engine. Fixed a tiny amount of issues too.
1
2
21
681
The new engine allows you to F12 without skipping dialogs.
3
88
James Spanos - b/s/k/y retweeted
One of my favorite things to hear is how Betrayal at Krondor has inspired, and continues to inspire, game developers around the globe. It was a honor to have brought this project to life. #Games #History #BAK33 #RetroGames #GameDev
Betrayal at Krondor made a huge impression on me as a kid and is one of the many games that inspired Fallen Gods. There's so much to say about it (the riddles are still stuck in my head, 35 years later!), but I'll keep to just one point: It is one of a very few RPGs that genuinely feel like a storybook ("literary" is too pretentious), and that's because of its deep coherence. Everything you do, from exploring a temple to honing a blade to buying an item to fighting the undead to fast-traveling conveys the sense that you are not merely playing a Krondor game, but a Krondor-novel game. I'm not sure we achieved that coherence with FG, but it is something we strived for, and BaK is as good a lodestar as you could wish.
2
6
71
2,186
James Spanos - b/s/k/y retweeted
Announcing my 90s Fantasy Adventure Epic ⚔️ The Telwynium ⚔️ is coming to Steam! 💀 Wishlist away! (Link in reply) 🧙 Play the Demo (Book 1 - Winter's Dawn) too!!
31
93
564
24,846
James Spanos - b/s/k/y retweeted
14 Jul 2025
#Pixelart #Landscape 'Black Valley' 320x180 32 colors (#Amiga 500 palette)
7
83
650
21,687
James Spanos - b/s/k/y retweeted
Betrayal at Krondor made a huge impression on me as a kid and is one of the many games that inspired Fallen Gods. There's so much to say about it (the riddles are still stuck in my head, 35 years later!), but I'll keep to just one point: It is one of a very few RPGs that genuinely feel like a storybook ("literary" is too pretentious), and that's because of its deep coherence. Everything you do, from exploring a temple to honing a blade to buying an item to fighting the undead to fast-traveling conveys the sense that you are not merely playing a Krondor game, but a Krondor-novel game. I'm not sure we achieved that coherence with FG, but it is something we strived for, and BaK is as good a lodestar as you could wish.
3
4
42
3,289
James Spanos - b/s/k/y retweeted
Hunting trolls is deadly work, and even their broken bodies fight on... best to rest up before facing such foes. #screenshotsaturday
6
22
1,123