Wargamer wargame designer. PhD student at @warstudies studying Immersion in Wargaming. Interested in the future of conflict, China, USN, and undersea cables.

Joined December 2020
243 Photos and videos
Pinned Tweet
I’ve now finished uploading it, so if you have ever wanted to fight out the opening month of a war between the US and China between you and a friend, or for 200 people you can now do so! All of Jaws of the Dragon is now freely available for download. evandalessandro.com/jaws-of-…
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I love making maps (but only after I'm done making them). So many little tree icons placed by hand to get this done. Almost done with the map now and a few more bits of Brigade Commander to do before the Alpha playset version is done.
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Evan D'Alessandro retweeted
🥳 It's about a month until King's Wargaming Week 2026! Full details and sign up below.
🚨 King's Wargaming Week 2026 'Wargaming Week 2026: Wargaming Human Security' 📅12 May 2026 to 14 May 2026 🗺️Strand Campus, London Event details & sign up link: kcl.ac.uk/events/wargaming-w…
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Picking away at cards and playtesting updates for Brigade Commander. This is really going on the backburner as I have much larger fish to fry right now, but hopefully it'll get there in the next few months.
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Evan D'Alessandro retweeted
🚨 King's Wargaming Week 2026 'Wargaming Week 2026: Wargaming Human Security' 📅12 May 2026 to 14 May 2026 🗺️Strand Campus, London Event details & sign up link: kcl.ac.uk/events/wargaming-w…
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Jaws of the Dragon was run last weekend in Denmark, for the first time without me running it. By all accounts went extremely well! Big thank you to @Thomas_DangerRI and @NatanPawlowski for facilitating the game, and hopefully it's opened some students eyes to wargaming!
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Photos from the KCL Crisis Sim. With a Chinese blockade in place, President Trump started the war with a massive strike on Chinese SCS bases. A good Joint Firepower Strike plus shocking effective cyber on INDOPACOM's logistics system put the air war solidly in favor the Chinese.
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The Chinese got a couple of kilometers inland before being stoped, and PLA air assault forces ended up surrendering in the face of Taiwanese counterattacks (though PLAAF air interdiction was nasty).
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Having both Truth Social and the normal press website was a good addition for this one, with some degree of policy by tweet occuring, and the game overall was a good time for the players. I'll start uploading the updated files as I am able to over the next month.
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Almost finished up with prep for tomorrow's game. Printer has now run out of yellow ink and won't print, but the last few things to be printed were non-essentials anyway.
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After the game I'll get around to updating the game files on the website as I've done tweaks and touch ups to a lot of the game over the past several months.
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Tonights wargame was planning a NEO and embassy evacuation from Taiwan. They had to draw up a Emergency Action Plan for the American Institute in Taiwan and then red-team it. Both team's plans took some different approaches, but each time I run it I get something interesting!
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The quote of the night was "moving all these bloody people is hard isn't it?"
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Slightly less serious wargaming tonight as people pitched failed Cold War projects from the reasonable to the utterly insane in Shark Tank/Dragon's Den game. As designer I got to sneak in my favorites of the Rocket Belt, RDL Light Tank (aka T2000's LAV-75), and the VZ-8 Airgeep.
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Evan D'Alessandro retweeted
Después de tantos meses y trabajo no os hacéis a la idea de la ilusión que me hace ver esto. TCW en inglés! Y nada menos que de la mano de @VUCASimulations!
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The issue with real maps instead of terrain by hex is that people can have different opinions on the dominant terrain in the hex. My genius solution to players (and officers...) being unable to read maps: go by hand hex-by-hex to label the # of units that can use the terrain.
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Carpal tunnel aside, the bit of this I did enjoy was digging through sources to try to find estimates of the amount of area unit takes up when deployed. Lots of stuff on unit frontages or spacing between units on the march, but a fair bit less on "a company takes up 1km2."
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Due to the sheer number of players signing up for the KCL Crisis Sim nowadays I'm having to fit more players into Jaws. Sheets makes it pretty easy to create a midterms model letting me put more politicians on the US team worried about the effect of the crisis/war on elections.
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It's going to be a contest in game for Reps to get a rally round the flag vs. Dem messaging on the economy/crisis handling. The economic effects of a blockade/war are going to be brutal. The various estimates are all just shades of "how bad is it going to get:"
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The model is based on CPR data because it's well laid out for this then some healthy guess because I don't follow all House/Senate races closely. It's pretty simple with initial headwinds for each race rally round the flag, econ, media spend, policy, and a few other effectors.
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