I don't have much to contribute to the game industry talk today except control what you can. If you live to make your art continue to do so and stay hopeful that opportunities will eventually find you. Become so good they can't ignore you, that's all you can do.
In a world of constant 3D content, what makes your renders stand out? 👇
3D artist @EdGreig_ explains how to uniquely present your 3D art in our latest breakdown article and guides you through creating dynamic camera animation for impactful video renders in Marmoset Toolbag.
I hate to make this post, but I've been unemployed for 8 months now and my freelance work has totally dried up.
Things are getting pretty scary.
I'm a 3D hardsurface artist with 4 years of experience working in games, manufacturing, and marketing.
Open to any opportunities.
Announcing NVIDIA DLSS 5, an AI-powered breakthrough in visual fidelity for games, coming this fall.
DLSS 5 infuses pixels with photorealistic lighting and materials, bridging the gap between rendering and reality.
Learn More → nvidia.com/en-us/geforce/new…
Played 8 hours of Marathon today
Gunplay feels great, art direction is phenomenal, the current menu UI and navigation is a bit of a headache to parse through but fits the vibe super well.
Could be a really special game here