Holy Paladin for Nascent, former Healer for @warriors Esports and Ambition | Socials: linktr.ee/EllesmereGaming | Business: EllesmereGaming@gmail.com

Joined November 2017
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It is time. shop.wingsisup.com
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This feature also kinda got buried in my excitement for Targeted Spells returning, but you can now choose to show all cast bars above nameplates so you never lose sight of a cast! Full Suite: curseforge.com/wow/addons/el… Nameplates Standalone: curseforge.com/wow/addons/eu…
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Announcing: Targeted Spells on Frames When this functionality was removed going into Midnight, M healers including myself expressed how much it impacted the way they played the game. It was such a core and fun layer of information/decision making that was taken away. Over the past weeks, I have been exploring every possible way to restore this functionality within the current UI systems, and after a lot of testing, I finally got it fully functional and 100% accurate. With either EllesmereUI v8.1.3 or the standalone raid frames addon v8.1.3, you will once again be able to see an icon on the party frame of anyone who is being cast on. This is the most excited I've been for any EUI feature, I can't wait for you all to try it. Full Suite: curseforge.com/wow/addons/el… New Raid Frames Standalone: curseforge.com/wow/addons/eu… Additionally with this update, the "Casts in front of Nameplates" feature has been re-enabled and is fully functional, showing any casts above all nameplates!
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I honestly thought I'd have more time before this post. The community absolutely demolishe the launch goal, so Patch 8.0 is officially live. The support for EUI from you all has been amazing and i'm incredibly thankful Raid frames, standalone addons, multi language support, a massively upgraded profile/preset system, and a mountain of customization additions, bugfixes and improvements across the entire suite. The past 6 months have been some of the most challenging, stressful, and rewarding months of my life. Watching so many people get excited about something I put so much passion into has been genuinely surreal. Thank you to everyone who showed so much support, helped with testing, reported bugs, submitted feedback, shared EUI with friends, or just trusted me enough to give it a try. Welcome to 8.0!
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6 months ago, EllesmereUI was born. Today is the beginning of what I consider to be the culmination of those 6 months of work. Not only from me, but from the entire community that has rallied behind me. Today, the countdown to Patch 8.0 begins alongside my first ever subathon. Each sub will speed up the release of EUI 8.0, bringing Raid Frames, standalone addons, multilingual support, a massively upgraded profile/preset system, and a whole lot more into the communities hands even sooner. EUI will always remain 100% free. This subathon is simply a way for those who want to support the project to do so while helping celebrate everything we've built together over the past 6 months. I'm incredibly excited for what's coming next, and I hope you'll stop by and be part of it!
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Announcing EllesmereUI's beautiful new bag addon!! It's as functional as it is pretty, and includes the following features: - 0 cpu/memory usage when bags are not open - Collapsible sidebar with your categories that can be dragged to reorder or group - Full Items display split into automatic categories - OneBag display with all items grouped into one bag - Full currency tracking of all types optional account wide gold display - Colored Item level border text, track rank, keystone level name, - Pinned favorites bar - FUll bank/warbank verison - Free move and scale bag/bank windows and way more, check it out now it's live on curseforge/wago/wowup! Also in this build: - CDM buffs can now be set to "Always Show" and optionally desaturate when not active
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welp I guess I shouldn't have stayed up until 10am LOL sorry guys I forgot to push the actual bag files with the update. Bags are live now!
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My girlfriend, who is the most wonderful mother in the world, has become obsessed with Stardew. So for Mother's Day I wanted her to wake up on her Stardew farm 🩷🩷
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@laroqetv is kicking my ass at the stardew valley board game now, it's so over my gaming career will never recover 😭😭
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EllesmereUI Damage Meters Have Arrived! Extremely performance light, highly customizable visuals, pixel perfect position snapping / resizing, and so much more. Create your perfect damage meter in seconds with incredibly low peak and average CPU metrics. Features Include: - Up to 5 window displays - Standalone combat timer, freely movable with shift drag, with customizable font size, color, and left/right alignment - Spell breakdown quickview on hover (optional) or full breakdown on click - Full EUI element visibility options - Full visual customization to control alpha, colors, icon styles, fonts, bar textures and more - Right click on a window to take you to a home page with quick links to your viewed used sections (customizable) - Smart window snapping: drag and resize snaps to the closest nearby window (position, width, and height) - Optional pinned player bar that follows you when scrolled off-screen
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Big update patch! **Damage Meters:** - **NEW: Spell History** two options to display your spell history: icons or bars - **NEW: Reset Data keybind and icon** quickly reset your data via the new reset icon or keybind - **NEW: Instance Visibility Options Per Window** show/hide individual windows in dungeons, raids, or out of instances - **NEW: Auto Swap Current/Overall** another per window setting that automatically switches to current on M key start and back to overall at the end - **NEW: Hide Timer Option** another per window setting - **New: Thin Line Textures** for both top and bottom thin lines for bars - Added many new customization options including: Hide Rank Numbers, left/right separate text sizes/colors, bar fill opacity, header height, header font size, header icon size, standalone Timer text color, height input field in per window settings - Fixed combat timer and meter updates freezing when the player dies but the group is still in combat **Resource Bars:** - **NEW: Enable/Disable By Spec for Power & Health Bars** use the class icon next to the enable setting - **NEW: Cast bar latency overlay** this will create a red fill overlay on the right side based on your ms - **NEW: Cast bar Show Total Duration** for users that want '0.2 / 2.5' instead of 2.5 -> 0 countdown **Great Vault:** - **NEW: EUI Style Great Vault** enable/disable in blizzard ui enhanced: tooltips, menus and popups section - Updated minimap tooltip to show preview of vault completion
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Hpal Becon Healing Xfer Bug Update: Still bugged, but I misunderstood the bugs impact: To clarify, the healing transfer is only lost when fol/hl would've moved the apex to your new target, not all beacon healing. Still the only fix is to relog every time you zone into a dungeon
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STOP. RUSHING. CONTENT. It’s literally as simple as that. If this disaster of a patch doesn’t make you realize what a nightmare this rushed content cycle is for players, your own staff, and the game itself, then nothing will.
A Message Regarding the 12.0.5 Launch The 12.0.5 patch launch was not up to our standards, and we know this disrupted your time and caused justified frustration. The team has been working around the clock since launch to stabilize the game and fix the biggest issues players were hitting right away: - See our hotfixes update here: blizz.ly/4mLyhSR The team is taking lessons learned from this launch to help ensure this doesn't happen again. We will also work harder to communicate openly, early, and often when a launch doesn't go as expected: the known issues we're working on, fixes as they roll out, and any other information that would be useful to our community as problems are worked on and solved. We care deeply about this game, and we play it right alongside you. We will do better. Thanks for sticking with us, The World of Warcraft Team
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2 bug PSA's for paladins today that Blizz messed up with 12.0.5: 1. holy armaments (LS) is causing major fps drops. it appears to be spam rebuilding the entire cdm while not on cd 2. Hpal doing 50% less dmg cuz blizz accidentally removed the healer dmg level scaling for hpal🙃
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ok looks like the accidental 50% damage nerf to hpal has been fixed!
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Fantastic, server shutdown did nothing. still bugged
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oh hey server shutdown inc right as i tweet this LOL will update if either of these are fixed
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EllesmereUI Patch Day after the initial hotfixes ~45m after launch: Full raid night, no lua errors, no performance issues, no major bugs across all 13 modules. Hard to explain how rewarding it feels to see the addon coming together like this.
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shoutout internal testers, bug hunter devs, and Dookie/Mudd/Burne. I couldn't be more grateful, I'm incredibly lucky
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Reminder to update addons today, this patch had a lot of api changes and restrictions and no m or raid testing 🙃 For EllesmereUI, just be on patch 7.0.6 and everything should be running smooth!
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