Joined June 2018
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I'm thrilled to officially annouce🤩 📢 Automatic PBR : Image-to-material (I2M) 👉Textured Mesh in > Full PBR Mesh out Our latest foundation model for enriching existing 3D assets with the full array of PBR materials, whilst maintaining the same mesh geometry and UV unwrap. 🧵A thread : 1 of 7 👇 #I2M #PBR #CV #Marso #texturing #gamedev #computervision @m_xrstudio
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Me and Fable right now
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📢Marso Studio is open for testing! Upload a 3D mesh with a base texture, and our AutoPBR model will do exactly what it says on the tin! Create an account at marso.app to claim your 10 free generations, and you can earn more by submitting feedback🌟 @m_xrstudio #I2M #PBR #CV #Marso #texturing #gamedev #computervision
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One click PBR in Blender! I've been making an AddOn using @m_xrstudio I2M model, to run inside Blender via API. Honestly… it's kind of crazy how easy this is now! Full PBR material applied. 4K Albedo, Roughness, Metallic, IoR. Node graphs auto-built. #I2M #PBR #CV #Marso #texturing #gamedev #computervision @Blender
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Should had played the Westwold intro song
I am in awe! 😯
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Generative assets look amazing with proper PBR 😎 @TencentHunyuan
Replying to @Sketchfab
Quality PBR we believe is the missing piece for generative 3D becoming actually production-ready. Using the same approach on a generated mesh. Geometry stays as-is. PBR is added. Drop it straight into @UnrealEngine , @unitygames or @Blender and it lights properly. 🧵A thread : 6 of 7
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I'm thrilled to officially annouce🤩 📢 Automatic PBR : Image-to-material (I2M) 👉Textured Mesh in > Full PBR Mesh out Our latest foundation model for enriching existing 3D assets with the full array of PBR materials, whilst maintaining the same mesh geometry and UV unwrap. 🧵A thread : 1 of 7 👇 #I2M #PBR #CV #Marso #texturing #gamedev #computervision @m_xrstudio
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Quality PBR we believe is the missing piece for generative 3D becoming actually production-ready. Using the same approach on a generated mesh. Geometry stays as-is. PBR is added. Drop it straight into @UnrealEngine , @unitygames or @Blender and it lights properly. 🧵A thread : 6 of 7
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Full write-up on how I2M works, what's in the data, and what's coming next (normals, 2K native, faster inference) 📖 m-xr.com/blog/image-to-mater…

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More coming today 👀
📢 Automatic PBR : Image-to-material (I2M) 👉Textured Mesh in > Full PBR Mesh out Our latest foundation model for enriching existing 3D assets with the full array of PBR materials, whilst maintaining the same mesh geometry and UV unwrap. #I2M #PBR #CV #Marso #texturing #gamedev #computervision @m_xrstudio
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📢 Automatic PBR : Image-to-material (I2M) 👉Textured Mesh in > Full PBR Mesh out Our latest foundation model for enriching existing 3D assets with the full array of PBR materials, whilst maintaining the same mesh geometry and UV unwrap. #I2M #PBR #CV #Marso #texturing #gamedev #computervision @m_xrstudio
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From a base texutre, Image-to-material delivers: Albedo IoR Metallic Diffuse Specular Roughness #I2M #PBR #CV #Marso
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We've got some new results coming.. 🕵️ keep an eye out for more to come #I2M #ImageToMaterial #PBR #Marso @m_xrstudio
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Elliott Round retweeted
Mar 9
Somewhere out there is a guy who uses Notion, Superhuman, OpenClaw on a Mac Mini, Raycast, a mechanical keyboard ($400), Wispr Flow, and gets nothing done every day
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Right now, everyone should be learning how to speak with agents - clearly communicate your tasks and know that it is a back and forth process to be aligned before executing
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Elliott Round retweeted
"The most urgent film of our time.” THE AI DOC: OR HOW I BECAME AN APOCALOPTIMIST is only in theaters March 27. Watch the trailer now.

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