I'm thrilled to officially annouce🤩
📢 Automatic PBR : Image-to-material (I2M)
👉Textured Mesh in > Full PBR Mesh out
Our latest foundation model for enriching existing 3D assets with the full array of PBR materials, whilst maintaining the same mesh geometry and UV unwrap.
🧵A thread : 1 of 7 👇
#I2M#PBR#CV#Marso#texturing#gamedev#computervision@m_xrstudio
📢Marso Studio is open for testing!
Upload a 3D mesh with a base texture, and our AutoPBR model will do exactly what it says on the tin!
Create an account at marso.app to claim your 10 free generations, and you can earn more by submitting feedback🌟
@m_xrstudio#I2M#PBR#CV#Marso#texturing#gamedev#computervision
One click PBR in Blender!
I've been making an AddOn using @m_xrstudio I2M model, to run inside Blender via API. Honestly… it's kind of crazy how easy this is now!
Full PBR material applied. 4K Albedo, Roughness, Metallic, IoR. Node graphs auto-built.
#I2M#PBR#CV#Marso#texturing#gamedev#computervision@Blender
Quality PBR we believe is the missing piece for generative 3D becoming actually production-ready.
Using the same approach on a generated mesh.
Geometry stays as-is. PBR is added. Drop it straight into @UnrealEngine , @unitygames or @Blender and it lights properly.
🧵A thread : 6 of 7
I'm thrilled to officially annouce🤩
📢 Automatic PBR : Image-to-material (I2M)
👉Textured Mesh in > Full PBR Mesh out
Our latest foundation model for enriching existing 3D assets with the full array of PBR materials, whilst maintaining the same mesh geometry and UV unwrap.
🧵A thread : 1 of 7 👇
#I2M#PBR#CV#Marso#texturing#gamedev#computervision@m_xrstudio
Quality PBR we believe is the missing piece for generative 3D becoming actually production-ready.
Using the same approach on a generated mesh.
Geometry stays as-is. PBR is added. Drop it straight into @UnrealEngine , @unitygames or @Blender and it lights properly.
🧵A thread : 6 of 7
📢 Automatic PBR : Image-to-material (I2M)
👉Textured Mesh in > Full PBR Mesh out
Our latest foundation model for enriching existing 3D assets with the full array of PBR materials, whilst maintaining the same mesh geometry and UV unwrap.
#I2M#PBR#CV#Marso#texturing#gamedev#computervision@m_xrstudio
📢 Automatic PBR : Image-to-material (I2M)
👉Textured Mesh in > Full PBR Mesh out
Our latest foundation model for enriching existing 3D assets with the full array of PBR materials, whilst maintaining the same mesh geometry and UV unwrap.
#I2M#PBR#CV#Marso#texturing#gamedev#computervision@m_xrstudio
Somewhere out there is a guy who uses Notion, Superhuman, OpenClaw on a Mac Mini, Raycast, a mechanical keyboard ($400), Wispr Flow, and gets nothing done every day
Right now, everyone should be learning how to speak with agents - clearly communicate your tasks and know that it is a back and forth process to be aligned before executing