Joined July 2021
71 Photos and videos
I added an impostor generation feature to the SpriteSheetFactory. I also did some refactoring at the same time, so it ended up taking quite a while. #unity3d #gamedev
5
30
Metallic and Specular #unity3d #gamedev
I created an impostor shader based on the URP/Lit Shader. #unity3d #gamedev
3
33
I created an impostor shader based on the URP/Lit Shader. #unity3d #gamedev
6
171
Real-time shadows for impostor #unity3d #gamedev
3
23
I added depth to the Impostor. #unity3d #gamedev
11
266
An impostor using flow vectors. Previously, I created an impostor that used a flowmap, but this time I created one that calculates the flow vectors inside the shader. #unity3d #gamedev
7
60
An impostor using parallax mapping #unity3d #gamedev
4
87
I added normals to the impostor. #unity3d #gamedev
1
3
75
I completed a flowmap-based impostor and compared it with a simple impostor. #unity3d #gamedev
4
73
Created a Flowmap for Imposters. Currently supports the horizontal axis of the spritesheet only. #unity3d #gamedev
4
40
I created an editor extension that generates flow maps for frame interpolation. To verify the effect of the flow map, I compared simple frame blending with flow map-based frame blending. #unity3d #gamedev
3
78
I created a simple impostor using a Hemi-Octasphere. #unity3d #gamedev
2
73
I created a Hemi-Octasphere from plane meshes with different triangle layouts. #unity3d #gamedev
7
262
I just published a sample project on GitHub that demonstrates how to deform a plane mesh into a sphere. The project includes documentation explaining the mesh deformation process. ▶️GitHub: github.com/EmptyCansLab/Defo… #unity3d #gamedev

I studied mesh generation and deformation, and created a script to deform a plane mesh into a UV sphere or an octasphere. Reference Flick, Jasper. "Procedural Meshes." Catlike Coding, catlikecoding.com/unity/tuto… #unity3d #gamedev
3
34
I studied mesh generation and deformation, and created a script to deform a plane mesh into a UV sphere or an octasphere. Reference Flick, Jasper. "Procedural Meshes." Catlike Coding, catlikecoding.com/unity/tuto… #unity3d #gamedev
4
86
Sprite Sheet Factory version 1.4.7 is available. Added a feature to create normal map sprite sheets in the Animation of Editor Mode. ▶️Unity Asset Store assetstore.unity.com/package… ▶️Manual and Examples sites.google.com/view/empty-… #unity3d #gamedev
3
65
I conducted a test to create normal maps simultaneously with the creation of sprite sheets. #unity3d #unity2d #gamedev
5
73
I tested normal maps for 2D. I created sprites and normal maps both with and without anti-aliasing applied during image creation, and compared all possible combinations. #unity3d #unity2d #gamedev
6
57
I’m planning to add a new feature to the Sprite Sheet Factory, and I created a shader for it. #unity3d #gamedev
4
43
EmptyCansLab Spline Tools version 1.6.1 is available. -Added Segment Spline VFX Tool to the VisualEffect Tool. ▶️Unity Asset Store assetstore.unity.com/package… ▶️Manual and Examples sites.google.com/view/empty-… #unity3d #gamedev
42