Joined October 2014
501 Photos and videos
Engage VR retweeted
"Featurising Pixels from Dynamic 3D Scenes with Linear In-Context Learners" TL;DR: learns temporally consistent pixel-level representations from videos using linear in-context supervision from depth and motion cues
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Engage VR retweeted
Want to know more about our new elastodynamic contact simulator inside Genesis World? See our #SIGGRAPH 2026 paper at simulation-intelligence.gith…! In 2020, IPC enabled penetration-free simulation using barrier functions, but it limited the efficiency. Today, let's remove the barrier!
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Engage VR retweeted
3DGS物質化計画、最新作が出来ました。印刷アルゴリズムが改善されて色がかなり綺麗に出るようになった。Spatialograph Makerでデータ化したものを@Crysta_AI さんに印刷してもらっています。今回はせきぐちあいみさん@sekiguchiaimi にもモデルになって頂きました。人物はほんとむずい…
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Engage VR retweeted
I finally sat down with Real Madrid: The Weight of Greatness on Apple Vision Pro this weekend. It came out last week and I am late to it, but I needed an uninterrupted hour to actually watch it the way it deserves to be watched. A few honest thoughts as an immersive filmmaker. First, the scale. Apple shot this with 30 @Blackmagic_News URSA Cine Immersive cameras at the 2025 Champions League. Thirty. I have shot multi-cam immersive before and I cannot imagine the logistics on this one. Soccer is one of the hardest sports to capture in immersive because the action moves across an entire field and the camera cannot follow. A 30-camera deployment is the most serious answer the industry has given to that problem so far. Second, the craft. The steadicam work is smoother than what we saw on the Metallica. The stadium timelapse genuinely made me question if it was CGI for a second. Every one of those is a deliberate decision someone had to fight for in the edit room. But the part that actually got me is not the players or the cameras. It is the fans. There is a shot inside a taxi cab of the driver watching the match on his tiny phone, and that single moment told me more about why soccer matters globally than any hero shot of a star player. I am not a soccer fan. I do not follow the sport. By the end of this film I cared about Real Madrid, the story. That is what immersive can do when the storytelling is right. I broke down the full craft analysis on YouTube - camera movement, the stadium flicker tradeoff on high shutter slow-motion, what worked and what almost made me motion sick. Check it out here: youtu.be/QdaSSg5o0sc For anyone working in immersive or live broadcast, I am curious what you think. Drop your thoughts below and let's start the discussion!
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Engage VR retweeted
Semantic segmentation is now available in the latest @ultralytics release, 8.4.52 🚀 Now, you can assign a class label to every pixel, producing a dense H×W classification map for the entire scene. Ideal for autonomous driving and land-cover mapping. #semantic #segmentation #MachineLearning
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Engage VR retweeted
Spent Friday night testing @Apple ‘s new open-source ml-lito image-to-3D model running locally on Apple Silicon via Metal. No cloud, API, or uploads. Getting it working was harder than expected but got there. 👇👇👇@AppleEDU github.com/apple/ml-lito
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Engage VR retweeted
May 21
People underestimate the power of shaders! 😎 Most environments look artificial cause the surfaces feel flat and lifeless So, inspired by Forza Horizon, I created this shader to add depth and atmosphere! Completely changing how flat surfaces are perceived Coming soon on Patreon #VRChat #Shader
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Engage VR retweeted
Today’s hobby project. I created a sample for point cloud acquisition and visualization on Quest, something many people had requested. I implemented both GPU-based and CPU-based image acquisition, so I hope this helps others as a reference. [GitHub] github.com/TakashiYoshinaga/…
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Engage VR retweeted
First AR Glasses Running Android XR Confirmed for 2026 Launch See more 👉roadtovr.com/first-android-x…
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Engage VR retweeted
We’ve released the official Blender add-on for ZOZO’s Contact Solver, our open-source physics solver developed at ZOZO, Inc. Blender users, please take a look! github.com/st-tech/ppf-conta…
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Engage VR retweeted
Frosted glass is the pinnacle of glassmorphism. And of course we all want to be able to wipe that fogged up glass to see what is behind it. Made with RealityKit for Apple Vision Pro.
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Engage VR retweeted
After months of "just one more effect"… it's out. SplatWorld is live on Vision Pro 🎉 Open any Gaussian Splat capture — then make it perform. Crystal reveals. Aurora loops. Studio relighting. Painterly palettes. All real-time, all yours to tune. Give it a spin 👇 apps.apple.com/us/app/splatw… #VisionPro #GaussianSplatting
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Engage VR retweeted
Been adding stuff for weeks… now I need a few eyes on it 👀 Alpha testers wanted for Gaussian Splatting and interesting effects on Vision Pro. Light, fog, curator, aurora, the whole thing. Limited spots. DM me if interested. #VisionPro #GaussianSplatting #SpatialComputing
New effects? Yes. But the real highlight is the curator — fully configurable 🎛️ Set start, loop, and end sequences. Your Gaussian Splatting model now performs from beginning to end, your way. Asset credit to @pc_desgn at superspl.at/scene/ac4eb719 #VisionPro #GaussianSplatting #SpatialComputing #visionOS #AppleVisionPro #XR
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Engage VR retweeted
Meta Quest 3/3sの新機能のバーチャルキーボード 机を叩くだけで入力や操作が可能。 指が隠れても正確に認識する応答の速さや、微細なスクロールにも反応するタッチパッド機能はSF映画さながらです。 触感はないものの、物理的なデバイスなしでウェブ閲覧が完結する新体験を提供しています。
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Engage VR retweeted
ClaudeでBlenderを直接操作して自動でジオメトリノード組んでもらった 指示すれば勝手にジオメトリノード組んでくれるのでBlender詳しくない人に便利かも 現状は手でやったほうが早いけど今後進歩すれば色々可能性がありそう
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Engage VR retweeted
visionOS’ auto-generated environment reflections never cease to amaze me The fact that I can see my IRL Windows reflected off of my fully working digital Tetris machine is just crazy
The new Retrocade update is freaking awesome Not only did they add a super high-quality Japanese arcade environment: But each machine now has a seated version of each cabinet to match the Japanese arcade culture along with it (both VR and AR)
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Engage VR retweeted
Today's hobby project: Built a fully automated pipeline for real-time 3DGS. Capture a photo on a smartphone → Apple SHARP → AR preview on #MetaQuest No manual steps, no file handling. End-to-end 3D reconstruction pipeline running in seconds. #3DGS #GaussianSplatting #AR
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Engage VR retweeted
Two years ago, I tried to show my mom an immersive film I shot for Apple Vision Pro. She couldn't get the video to start. She gave up before the first frame... That was the moment I decided to build the app I needed. Today I shipped Spatial Film v6.8. The biggest update yet with White-Label Pass-and-Play Mode. One tap turns any Apple Vision Pro into a fully branded immersive video kiosk. Logo, background, brand color, all yours. 30 seconds to set up. No code. No Xcode. Watch the full tutorial here: youtu.be/bvwaQQbrnlE If you just want to try it, Spatial Film is free on the visionOS App Store. The Pass-and-Play feature works on any video, we even give you 8 free Apple Immersive Videos to start: apps.apple.com/us/app/spatia… If it helps you, a 5-star App Store review goes a long way. Thank you for supporting your favorite indie filmmaker. 🙏🏼 #AppleImmersiveVideo #AppleVisionPro
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Engage VR retweeted
I spent quite a bit of time investigating an open-source project for rendering Gaussian Splatting on Quest, since it wasn’t working properly in standalone mode. I finally solved it. Now I can move forward with developing GS-based content. Have a great weekend! #3dgs #metaquest
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