Making a fun "Megabonk"-like game in Unity!! Stay tuned!!

Joined February 2026
36 Photos and videos
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Blockout of a new hand-crafted map! It's gonna be a pretty large map
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New blockout for map
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Blockout for new map
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What part of your game changed the most from the original idea? Also, making of our Druid enemy character!
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Bramble enemy for our Forest environment
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Bug enemy inspired by Banelings from Starcraft
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I set up a little showcase site for the project, you can check it out here: gameconfig.xyz

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The groundwork is set- Thousands of enemies, physics enabled, and running 200 fps at 4K resolution
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ClipChamp managed to make the original smooth video look choppy. Gotta love windows
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The work continues
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Working on frog character animations and controls!
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Do you build fast and refine later, or refine as you go?
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Druid enemy from our Megabonk-like project with physics combat
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Working on snow environment! We're making a megabonk-Risk of Rain-like with massive physics combat. We'll see where we take it
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Just noticed I have no shadows in this scene lol
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What makes a mechanic feel good?
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When does polish actually start?
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