aguea asia
Extolment
@ExtolmentStudio
Making a fun "Megabonk"-like game in Unity!! Stay tuned!!
Joined February 2026
Tweets
173
Following
706
Followers
118
Likes
572
36 Photos and videos
36 Photos and videos
Tweets
Pinned Tweet
Extolment
@ExtolmentStudio
Apr 19
Blockout of a new hand-crafted map! It's gonna be a pretty large map
2
75
Extolment
@ExtolmentStudio
Apr 23
New blockout for map
2
42
Extolment
@ExtolmentStudio
Apr 7
Blockout for new map
2
64
Extolment
@ExtolmentStudio
Mar 28
What part of your game changed the most from the original idea? Also, making of our Druid enemy character!
4:20
29
658
Extolment
@ExtolmentStudio
Mar 28
Bramble enemy for our Forest environment
13
107
Extolment
@ExtolmentStudio
Mar 28
Bug enemy inspired by Banelings from Starcraft
14
122
Extolment
@ExtolmentStudio
Mar 28
I set up a little showcase site for the project, you can check it out here:
gameconfig.xyz
3
50
Extolment
@ExtolmentStudio
Mar 24
The groundwork is set- Thousands of enemies, physics enabled, and running 200 fps at 4K resolution
0:18
3
2
26
601
Extolment
@ExtolmentStudio
Mar 24
ClipChamp managed to make the original smooth video look choppy. Gotta love windows
4
70
Extolment
@ExtolmentStudio
Mar 23
The work continues
1
11
144
Extolment
@ExtolmentStudio
Mar 21
Working on frog character animations and controls!
0:09
1
21
264
Extolment
@ExtolmentStudio
Mar 21
Do you build fast and refine later, or refine as you go?
1
9
128
Extolment
@ExtolmentStudio
Mar 19
Druid enemy from our Megabonk-like project with physics combat
1
12
164
Extolment
@ExtolmentStudio
Mar 18
Working on snow environment! We're making a megabonk-Risk of Rain-like with massive physics combat. We'll see where we take it
1
9
112
Extolment
@ExtolmentStudio
Mar 18
Just noticed I have no shadows in this scene lol
1
6
90
Extolment
@ExtolmentStudio
Mar 18
What makes a mechanic feel good?
3
66
Extolment
@ExtolmentStudio
Mar 17
When does polish actually start?
6
4
73
Extolment
@ExtolmentStudio
Mar 17
6
50
Extolment
@ExtolmentStudio
Mar 16
1
11
129
Load more