GitUI - the fast terminal UI for #git written in #rustlang - just released v0.10 with many contributions: vim-key bindings, scrollable commit messages, branch creation and more - thanks to everyone! github.com/extrawurst/gitui/…
After monumental anticipation one of the always cited building blocks of shipping a #Bevy native editor the bsn! macro is now merged and will be part of Bevy 0.19: github.com/bevyengine/bevy/p…#rustlang#gamedev 🦀🎮
Its my pleasure to share the date for the next #bevy meetup: rustunit.com/bevy-meetup/bev… - with three amazing speakers: Doce, Mads and Brian with talks from building engaging UIs, over running Bevy on iOS to better debugging - rsvp, save the date #rustlang#gamedev 🦀🎮 @BevyEngine
Few month ago I moved from #GitHub private CI runners to #Gitea and the only thing bugging me was the lack of runner autoscaling. Solved now with a little #rustlang app. atm requires a #Hetzner token but I will eventually open source it once it proved its stability.
Last week we held the 12th online #Bevy Meetup, let's thank our speakers PROMETHIA and Periwink for the great content and in case you missed it - find the recorded livestream here: youtube.com/live/vk0YcSjOiDg#rustlang#gamedev 🦀🎮 @BevyEngine
Our first Bevy Meetup talk of 2026 is on: PROMETHIA is sharing deep insights into how Dependency Injection works in #rustlang and #Bevy in particular: youtube.com/watch?v=vk0YcSjO…
Bevy 0.18 Highlight 6/8: Cargo Feature Collections - Finally instead of learning obscure feature names you use "ui", "2d" or "3d" to pick the right cargo features - very nice - bevy.org/news/bevy-0-18/#car…#rustlang#gamedev 🦀🎮 @BevyEngine
Bevy 0.18 Highlight 4/8: First-Party Camera Controls - part of a lot of examples it is now usable in your own projects out of the box and gets you started more quickly - bevy.org/news/bevy-0-18/#fir…#rustlang#gamedev 🦀🎮 @BevyEngine
Bevy 0.18 Highlight 2/8: More Standard Widgets - While the foundation for scenes - BSN - is still in progress more headless widgets are being implemented - paving the way for unlocking an editor experience very soon! bevy.org/news/bevy-0-18/#mor…#rustlang#gamedev 🦀🎮 @BevyEngine
Today could be historic, the first MVP for #@rustlang compile time reflection landed in nightly: github.com/rust-lang/rust/pu… - exciting to see this being expanded beyond tuples eventually! 🦀
Bevy 0.18 is out for a week now - time to list my 8 personal highlights: 1st - Fullscreen Materials - makes it easy to create a fullscreen shader to do custom screen post processing. Very nice! Read more: bevy.org/news/bevy-0-18/#ful…#rustlang#gamedev 🦀🎮 @BevyEngine
Let's welcome the new year with the first #Bevy Meetup and two presenters from the community: Promethia and Periwink, talking about Bevy's Dependency Injection System (Promethia) and Netcode with lightyear (Periwink) - meetup.com/bevy-game-develop…#rustlang#gamedev