Counterplay to Ingrid 👇
Covering counterplay to her corner
st.MP > TC > OD Beam pressure, as well as weaknesses in her normal attacks
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Corner
st.MP > TC > OD Beam pressure
After blocking OD Beam, Ingrid is 4 and within throw range, making this a very strong pressure sequence
However, it can be interrupted with invincible reversals or parry
If you land two perfect parries, you gain enough advantage to punish with options such as a back throw
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Enhanced OD Beam is different, however
Even after three perfect parries, you're still at a disadvantage
You can interrupt with a DP or other invincible reversal, but be careful not to get baited by a back teleport
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About Ingrid's normal attacks
Overall, her normals tend to have relatively short range and are not especially strong in terms of hitbox priority
st.LK generally matches up poorly against many characters' st.LP and often loses outright
It is also vulnerable to preemptive buttons and can be beaten even when used as a whiff punish attempt
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st.LP tends to lose to many characters'
st.LK in hitbox interactions
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cr.MK,
st.MK, cr.HP, and st.HP are all vulnerable to preemptive attacks, even from short-range buttons such as st.LP
In addition, the whiff recovery of
cr.MK,
st.MK, and cr.HP is large enough that even short-range buttons like st.LP can often whiff punish them
The tip range of
st.HK performs relatively well against preemptive st.LP, but if it whiffs, it can still be whiff punished by short-range buttons such as st.LP as well