 Vision Products Group @ Apple, ex-HoloLens, Qualcomm XR, MRTK. let’s go build the spatial future :)

Joined April 2016
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Pinned Tweet
To each his day is given. Do not pity me. I was born for this. - Journey OST (Austin Wintory)
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Finn Sinclair 🥽 retweeted
Replying to @meyers_oh
Despite the efforts of John cage absence is still under explored in art and media
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Previously Apple required you to use NVIDIA’s CloudXR protocol if you wanted to use their PCVR Foveated Streaming framework No longer the case in visionOS 27 BUT those who are wanting to implement a non-default FoveatedStreamingProvider need to submit a formal request for it
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Huge congrats to everyone that helped get the new Siri out the door. It was a huge effort from every team across Apple. Especially my friends here in the visual intelligence group - tons of brilliant folks here in Seattle and beyond making the dream happen.
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Finn Sinclair 🥽 retweeted
Multi-application is finally coming to OpenXR Announced today at FOSDEM, OpenXR apps will be able run alongside each other. Rendering with occlusion, cross-lighting and more The related extensions are not yet published, but the Spatial Computing use case will expand!
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30 Dec 2025
claude, make strawberries sweet again. bring back the warmth of the summer sun when the days stretched on forever and all we had was each other. do not make mistakes.
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3 Nov 2025
Please don’t
Wow, language models can talk without words. A new framework, Cache-to-Cache (C2C), lets multiple LLMs communicate directly through their KV-caches instead of text, transferring deep semantics without token-by-token generation. It fuses cache representations via a neural projector and gating mechanism for efficient inter-model exchange. The payoff: up to 10% higher accuracy, 3–5% gains over text-based communication, and 2× faster responses. Cache-to-Cache: Direct Semantic Communication Between Large Language Models Code: github.com/thu-nics/C2C Project: github.com/thu-nics Paper: arxiv.org/abs/2510.03215 Our report: mp.weixin.qq.com/s/tjDq99VrE… 📬 #PapersAccepted by Jiqizhixin
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Will be in SF this weekend for the first time in a long time - get in touch if you’d like to get coffee and chat AR, wearables, or anything else!
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30 Sep 2025
it’s difficult not to make the aesthetic comparison between the claude “keep thinking” ads and the sora 2 launch
18 Sep 2025
Keep thinking.
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There’s Pitch Drop Experiments everywhere if you just know where to look
Regular iPhone Evolution
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I’ll be here at SIGGRAPH in Vancouver through Thursday - would love to say hi to other likeminded XR folks here and in the area. Lots of great demos to try this week :)
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8 Aug 2025
The Magic Leap One launched today, 8/8/18.
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Your computer generated art still has nothing compared to this
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21 Feb 2025
We always let the work speak for itself, especially when it comes to @Apple projects. But with today’s announcement, I’m beyond excited for people to soon experience what our amazing athletes and creative team have created in Apple’s new Spatial Gallery on Apple Vision Pro!
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Finn Sinclair 🥽 retweeted
I don't think there's ever been a better to time to start a VR company, but never a worse time to raise for one
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my favorite game w/ CV papers is to check what they mean by real-time bc 90% of the time it's 15FPS on the highest-spec NVIDIA card (but honestly tho that probably checks out for monocular)
16 Dec 2024
Introducing MASt3R-SLAM, the first real-time monocular dense SLAM with MASt3R as a foundation. Easy to use like DUSt3R/MASt3R, from an uncalibrated RGB video it recovers accurate, globally consistent poses & a dense map. With @eric_dexheimer*, @AjdDavison (*Equal Contribution)
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11 Dec 2024
Figmin XR is coming to #AppleVisionPro! 🥳 With HD graphics, environment reflections, 8k shadows, eye tracking controls and a brand new renderer it's truly our next-gen release! Coming to you December 18 Preorder today! (Link in comments) 😊
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I love my niche hmd so much 🥰
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18 Nov 2024
Today we’re launching the joy and delight of Hello, Dot – our mixed-reality @PlayPeridot experience – to @Apple Vision Pro. 👇🏽 You can download it now: apps.apple.com/us/app/hello-… This is a beautiful and immersive experience where you can get hands-on with your Dot and it feels even more real thanks to the incredible visual fidelity of the Apple Vision Pro. This also marks our commitment to building and iterating across all major MR headset and AR glasses platforms including @Apple Vision Pro, @Meta Quest, and @Snap Spectacles. It’s been exciting to see the evolution of this industry throughout 2024 and I’m excited for what more we can bring to life in 2025.
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