15 years playing Magic | I write about deck building strategies to make your commander decks more fun while performing better

Joined September 2019
335 Photos and videos
Reason 5,804 to play Urza’s Mine Earthbending. That is all
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Fun way to guarantee you trigger Rager every turn
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Commander players, what’s your favorite card draw spell in commander?
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The art of mulligans in Commander Your opening hand can be a deciding factor between having a good game or a non-game. Most people don’t look too hard at their openers or make good mulligan decisions Heres a couple of tips for better mulls
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Commander Mullingan Rules TLDR •Keep commander hands with enough mana to cast your commander •Avoid hands with all payoff cards •Look for engine pieces your deck needs to function
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How do you guys make good mulligan decisions in your commander decks? Would love to know in the comments!
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Here’s my completely objective ranking of the new Strixhaven Commander decks •Witherbloom •Quandrix •Silverquill •Lorehold •Prismari I will be explaining myself
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Lorehold precon takes Boros in a fun direction, I just don’t know if it has the power to compete with the others right out the box
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Prismari is probably the weakest of the precons Seems like a really fun deck but it wants to cast big spells and doesn’t have the ramp that Quandrix has
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Must have missed this Strixhaven spoiler A 2 mana “rock” that can be your commander Really feel like I need a build for this where I copy it, bounce it to hand, and do some shenanigans. Just don’t know what they are yet
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Fun little combo I’ve been playing in Zellix/ Haunted one Not infinite necessarily but very fun Even without Millikin, Intruder Alarm should be in more Zellix decks than 16%
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For new players looking to fix their mana base in their commander decks, here’s a few rules to help you out •Good card draw •Minimum 38 lands •Count your color requirements All this will lead you to less “non-games” 1/
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