For #LORT, we provided technical art support for Big Distraction’s character shading pipeline.
We reworked the shading pipeline to improve visual quality, lighting consistency, and performance, while making character iteration easier and fitting existing content. 🤌
#techart
When you want volumetric, fluffy clouds but you're also working with a rendering budget.🌤️
Want some fluffy clouds or have a technical VFX problem, reach out to us as at info@fx-chamber.com
#realtimevfx#realtimefx#vfx#gamedev#visualeffects#fx
How do you retime a great sequence to show what matters in your flipbook?
Here's a little trick using SideFX Software Houdini to make the process easy.
#vfx#realtimevfx#houdini
Why iterate on one when you can automate, and iterate on many.
We build systems that let us scale with minimal effort and make a splash in production 🌊 .
Work with a partner that knows how to be efficient, info@fx-chamber.com
Master of your craft and love to collaborate, we want to hear from you.
Working remote with a globally distributed team. We are looking for someone with a more realistic focus, Unreal and Proprietary engine experience.
Email: jobs@fx-chamber.com
fx-chamber.com/careers
This new Doom: The Dark Ages trailer absolutely SLAYS. We're so proud and thrilled to have worked with the teams at @Beyond_FX, @UndertoneFx and iD to bring the VFX to life and can't wait to see more gameplay!
It's been a wild and busy year. We've updated our reel highlighting the incredible projects we contributed to in 2024 at FX-Chamber
vimeo.com/1035995358