Joined March 2026
16 Photos and videos
It takes just seconds to make new enemy in the Ultimate Retro Shooter Template using a single resources. Make your retro shooter game faster with U.R.S.T for #Godot 4. No code, just drag and drop and start your dream boomer shooter game! #GameDev #IndieDev
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wait.....what? what so special about a SECOND rectangle ๐Ÿ˜ญ
I wasted $๐Ÿฏ๐Ÿฌ๐Ÿฌ,๐Ÿฌ๐Ÿฌ๐Ÿฌ on a game I made called ๐—จ๐—ป๐—ฟ๐—ผ๐—ผ๐˜๐—ฒ๐—ฑ. I spent ๐Ÿฐ ๐˜†๐—ฒ๐—ฎ๐—ฟ๐˜€ with a team making the game, and developing it from scratch. The return on the investment? ๐—ก๐—ผ๐—ป๐—ฒ But with AI, I was able to make that same game. I can now create it myself. No worry about teams or management or any money up front. And It looks EXACTLY the same.. Introducing ๐—จ๐—ป๐—ฟ๐—ผ๐—ผ๐˜๐—ฒ๐—ฑ. A platform style game I have been working on with my team. ๐—–๐—น๐—ฎ๐˜‚๐—ฑ๐—ฒ, ๐—–๐—ต๐—ฎ๐˜๐—ด๐—ฏ๐˜, ๐—ข๐—ฝ๐—ฒ๐—ป๐—”๐—œ, ๐—ฎ๐—ป๐—ฑ ๐˜‚๐˜€๐—ถ๐—ป๐—ด ๐—ฃ๐—ผ๐—น๐˜†๐—บ๐—ฎ๐—ฟ๐—ธ๐—ฒ๐˜ ๐˜๐—ฟ๐—ฒ๐—ป๐—ฑ๐˜€.
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Documentation phase: ENTERED! ๐Ÿ“ Once this is done, my Ultimate Retro Shooter Template for #GodotEngine will be officially complete and ready for release. I have been working on it for so long, I am so excited to finally get to release it โœจ๐Ÿคฉ #GameDev #IndieDev
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Felixar Studio retweeted
Replying to @clemmygames
Happy #TrailerTuesday! ๐ŸŽฎ Iโ€™m a solo dev making a pixel roguelite RPG with atmosphere and action ๐Ÿ‘€
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ใ€RTๅธŒๆœ›ใ€‘ๆ–ฐไฝœใ‚ฒใƒผใƒ ใŒใงใใพใ—ใŸ๏ผใƒ‘ใ‚ฝใ‚ณใƒณใงใ‚‚ใ‚นใƒžใƒ›ใงใ‚‚้Šในใ‚‹ใฎใงใ€ใƒ—ใƒฌใ‚คใ—ใฆใ‚‚ใ‚‰ใˆใŸใ‚‰ๅฌ‰ใ—ใ„ใงใ™ใ€‚ โœจๅœฐ็ƒใฏใŠใ‚„ใค!!โœจ โ†’ churai.net #ใ‚นใƒผใƒ‘ใƒผใ‚ฒๅˆถใƒ‡ใƒผ #ใ‚นใƒผใƒ‘ใƒผ้–‹็™บใƒ‡ใƒผ #ใ‚ฒใƒผใƒ ๅˆถไฝœ #ใ‚คใƒณใƒ‡ใ‚ฃใƒผใ‚ฒใƒผใƒ  #ใƒใ‚คใƒ–ใ‚ณใƒผใƒ‡ใ‚ฃใƒณใ‚ฐ #AI #gemini #indiegame #gamedev
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I'm making The Ultimate Retro Shooter Template (U.R.S.T) A complete framework for #Godot that aims to make developers be able to make retro #boomer_shooter games without writing a single line of code. #gamedev
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This is how easy to make game events in the Ultimate Retro Shooter Template using a single scene! Make your retro shooter game faster with U.R.S.T for Godot 4. No code, just drag and drop and start developing your dream boomer shooter game! #godot #gamedev
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I'm making The Ultimate Retro Shooter Template (U.R.S.T) A complete framework that aims to make developers be able to make retro #boomer_shooter games without writing a single line of code. through a drag, drop, and customize flow. Design for Godot 4. #godot #gamedev
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Huge milestone today! ๐Ÿš€ The system behind my upcoming Ultimate Retro Shooter Template just got featured on the @Jettelly dev blog! If you want a deep dive into building data driven, weapon systems in #Godot4, check it out here: ๐Ÿ‘‡ jettelly.com/blog/upcoming-rโ€ฆ #GameDev #IndieDev
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With my weapon system done, this template is more closer to releas. This data-driven system took me MONTHS to make and polish, but the payoff was totally worth it :) You can make infinite number of unique weapons, without needing to write a single code. #godot #gamedev
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This is all 7 weapons in the template you can use. All done using a single script with no further code. You can literally make a new unique weapon in a minute and with visuals and animation as well. Ultimate Retro Shooter Template for Godot coming soon #godot #gamedev #indiedev
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Nailing that DOOM-style billboarding: True 8-directional sprites for my upcoming #GodotEngine retro shooter template! #BoomerShooter #IndieGameDev
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I'm using Godot
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My Universal Trigger Zone is complete! I wanted something that could handle almost any interaction without needing unique code for every instance or event. Now all the levels events from doors to spawns to anything can be done with a single trigger zone. #GodotEngine #gamedev
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One of my main goals with the Ultimate Retro Shooter Template I'm building for Godot 4 is to eliminate repetitive boilerplate code. Now using Godot's Custom Resources, you can make a weapon in 30 seconds. No code! just create a new resource and tweak it. #GodotEngine #gamedev
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How I handle locked doors, remote switches, and custom sliding offsets without writing a single line of code in my upcoming Godot 4 Retro Shooter Template. #GodotEngine #IndieDev
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POV: You skipped the boilerplate code and went straight to the gunplay. ๐Ÿ”ซ Here's a look at the Godot 4 Boomer Shooter framework I'm putting together. #screenshotsaturday #GodotEngine
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Every good retro shooter needs a dedicated kick button ๐Ÿฅพ. Built a "Mighty Foot" mechanic for my upcoming Godot 4 framework. Doors, enemies, crates, nothing can stand against it! #Godot4 #IndieDev #RetroFPS #BoomerShooter
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