🚨 Price drop alert! 🚨 Some Assembly Required is now $9.99 on the Meta Horizon Store! If you've been waiting for your chance to build robots in VR, this is it!
meta.com/en-gb/experiences/s…
Recent data shows that while 70% of entry-level recruiters favor skills-based hiring, candidate awareness remains surprisingly low. Discover how immersive, simulated environments can bridge the skills gap and track portable capabilities accurately. 🕹️💼
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Our June 2026 roundup of AI and learning explores the wild world of AI education research, covering everything from grade inflation to retracted studies and engagement boosts:
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Here’s what’s new in game-based learning! Today we’re exploring VR empathy building, formal esports education pathways, early childhood SEL, and the enduring design of 18th-century physical games. Read and be enriched:
filamentgames.com/blog/whats…
Game Artist Agnes Nantista stops by the blog to break down the process of creating key art for games on the Steam platform!
filamentgames.com/blog/creat…
Did you know that May is Mental Health Awareness Month? To celebrate and do our part to raise awareness, we pulled four recent studies detailing how digital play actively promotes emotional regulation, stress relief, and social connection:
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Learning how to navigate social situations is a high-stakes endeavor, but it doesn’t have to be! Check out our latest research roundup to see how interactive media supports social-emotional learning in modern classrooms.
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Corporate trainers are finding inventive uses for game-based learning, including building cultural empathy and combating remote work isolation. Dive into the latest adult learning research:
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The May 2026 AI roundup is live, exploring how student-led ethics and new district policies are moving the classroom conversation from theory to action.
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From clinical terminology to stadium geometry, game-based learning is everywhere this May! Check out our latest roundup featuring new healthcare research, business sims, competitive chess, and more:
filamentgames.com/blog/whats…
Missed our April posts? We covered a lot of ground. Catch up on how interactive digital experiences are driving specific, measurable outcomes. We look at Transfr for vocational training , En-ROADS for climate policy modeling , and the best educational games for the Nintendo Switch 2.
Read the full roundup here:
filamentgames.com/blog/april…
Climate literacy is going local.📍 See how tools like En-ROADS and Salvage Safari are turning students into civic scientists:
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Got a new Nintendo Switch 2? 🎮 We're highlighting some of the best commercial games for learning, featuring Let's School, Farming Simulator 26, and Big Brain Academy. Read our latest blog on the power of co-play and active mediation:
filamentgames.com/blog/the-b…
Today on the Game-based Learning Review, @icivics Senior Director of Learning Content Carrie Ray-Hill stops by to play Investigation Declaration with Colonial Williamsburg! Watch now:
filamentgames.com/blog/lets-…
In a chaotic world of notifications and distractions, how can digital experiences restore attention and focus? Research demonstrates how structured gameplay builds focus, impulse control, and real cognitive stamina:
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CTE programs are closing the experience gap with immersive simulations. Students practice real workflows before touching equipment, building confidence and readiness that carries into hands-on work.
filamentgames.com/blog/equip…
Check out what’s new in game-based learning! Explore the latest developments, from language apps and cultural games to ethics training and cognitive research:
filamentgames.com/blog/whats…
Data literacy is about active decision-making, and spreadsheets alone do not build true fluency. 📊 Learn how game-based learning and interactive simulations are training the next generation of analytical teams:
filamentgames.com/blog/build…