Joined June 2018
57 Photos and videos
Pinned Tweet
11 Jul 2025
Its been a while since I've done some self promo about my custom CS2 HUDs. So here is my WM hud for @dima_wallhacks WM event. HUD is running on my fully custom system with no 3rd party tools required. You can see it in action in a video below.⬇️
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filous retweeted
yeah idk what world being #1 at practically everything can mean youre the 2nd best ROBBED.
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filous retweeted
Jan 9
Replying to @CounterStrike
Respectfully, horrible decision to remove the only fresh map in the pool. How Inferno lives another day is beyond me
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11 Jul 2025
Its been a while since I've done some self promo about my custom CS2 HUDs. So here is my WM hud for @dima_wallhacks WM event. HUD is running on my fully custom system with no 3rd party tools required. You can see it in action in a video below.⬇️
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filous retweeted
5 Jul 2025
put scout in mid tier weapons for the CS2 loadout page also; warmup server DM make it so you can equip famas for second round weapons so people actually DM with it and see its bad, but not that bad
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filous retweeted
16 Jun 2025
7 of 8 playoff teams correct. Only got 4/5 Pick'Ems correct. #FixPickEms
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filous retweeted
Waiting for Arena Brno to complete!
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25 May 2025
inferno has got to be the worst map in cs
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filous retweeted
22 May 2025
Three years ago today, @FaZeEsports lifted PGL Major Antwerp 2022 trophy 🏆🇧🇪 The first ever international lineup to win a Major 💪 🇩🇰 @karriganCSGO 🇳🇴 @FaZe_rainCS 🇱🇻 @broky 🇨🇦 @Twistzz 🇪🇪 @ropz
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filous retweeted
20 Apr 2025
community servers can technically strip subtick information from usercmds and ignore it, I wonder why no server does that when apparently subtick is the single worst thing about cs2, maybe because subtick isn't the problem behind everything people complain about.
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filous retweeted
26 Feb 2025
Replying to @michau9_
All my homies hate Buchholz
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29 Jan 2025
Dear HUD creators, stop trying to reinvent the wheel by trying to change the "standardised" iconography - its impossible to distinguish the nades in the newest @ESLCS HUD. It looks like ICY has 3 flashes and a smoke lmao. CS2's nades have a clearly defined shapes for a reason.
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5 Jan 2025
Dima's first DZ tournament is done! Happy to be able to contribute to it with a fully custom DZ HUD. Special thanks to @dima_wallhacks, @poggu__, xen - without them it wouldn't be possible. S/O to @Cavalieriuss and his team for their observing & production!
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5 Jan 2025
First ever Danger Zone HUD in action, come watch: ttv/dima_wallhacks
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MAN FINALLY SOMEONE SAID IT. IM NOT TRYING TO HATE OR BE NOSTALGIC BUT MAJ3R IS RIGHT HERE IMO
4 Jan 2025
"Vertigo > train right now" MAJ3R doesn't like the new Train ‼️🇹🇷
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4 Jan 2025
The best Danger Zone broadcast you will ever see... 👀
TOMORROW ABSOLUTE CINEMA AWAITS YOU! BE THERE OR ELSE...🫵😠
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9 Nov 2024
Jumpthrows are landing further than they should, please fix @CounterStrike. Its annoying to play faceit now with many of your nades missing.
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filous retweeted
2 Oct 2024
Some teams still like it (paiN/coL), and Fall Final had lots of teams that permabanned Vertigo But even on LAN in the last 3 months, Vertigo is by FAR the most unpopular map Valve took a flawed map and made it worse
Vertigo wasn’t played a single time during Blast Fall Finals. I’d kill for a re-work of Train to replace it! I’d also be okay with a new map, or an old favorite like de_season to make its cs2 debut. Season was such an underrated map
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filous retweeted
5 Sep 2024
I have spoken to countless eyewitnesses and women over the last 24 hours who have shared their stories of not just that night at the BLAST afterparty, but at three separate events. dust2.us/news/52580/further-…
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filous retweeted
31 Aug 2024
We just figured out what cases the "boost bug", it's the fucking ragdolls. Whenever you die while standing on a ragdoll your client side collision will be permanently disabled for that player. This happens because the game disables player collision whenever your ragdoll touches another ragdoll, the ragdoll entity is actually the same entity as your entire player. You can reproduce this by killing a bot, standing on his ragdoll and then killing yourself, next round you'll have "boost bug". Also to clarify, "boost" is incorrect, all the collision from all sides will be broken, not just when boosting. By running "cl_player_ragdolls_collide 1" (sv_cheats required) it will completely fix the boost bug, but also enable collisions between ragdolls. This bug pretty much got introduced whenever Valve disabled ragdoll collisions because people were piling them on top of each other. With this information it should be absolutely trivial for Valve to finally fix this bug, it's all about just getting to reproduce the bugs.
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