Joined June 2026
8 Photos and videos
Finally finished all of the underwater sea life plants and coral.
ForgeBorn Interactive retweeted
What can our DCR gaming engine do?
1
50
Still a work in progress, not all the textures are in yet, and many behaviors to finish writing. And it all runs on the DCR engine, very fast!! NO LAG!!!
1
1
ForgeBorn Interactive retweeted
Yes, we will have grass on the ground in our game. I much prefer what it looks like with dynamic lighting on rather than off.
1
4
Creating a texture pack from scratch feels like it takes forever.
3
A serious work in progress, No chunks were generated for this image! HA HA HA!
8
It's a Chunkless deterministic smart mesh streaming engine with stable frame pacing, interactable materials. It streams farther with less CPU/GPU spike. It keeps frame time stable. It supports editing blocks. lighting/shadows, saving changes. mob collision. It can be scaled.
1
1
1
100
Eight years ago, we started a journey to built a new engine that takes a different approach to world loading. Instead of relying on chunk-based systems, it uses an entirely NEW SYSTEM designed to improve loading performance and world streaming. NO MORE CHUNKS! NO LAG!
1
4
375