I have lots of old projects, started but never finished. I'll be submitting a bunch of them to #FragmentJam over the next few days. It is not always a comfortable feeling to show off unfinished stuff - but I want to get better at it. itch.io/jam/fragmentjam/rate…
I recently submitted my game "Call of Balls" to the Fragment Jam which is a game jam about unfinished games and prototypes! I think I'm getting addicted to these jams :D @FragmentJam#FragmentJam Organized by @XavierEkkel and @just404it Check it out: bit.ly/2GuOgSj
The #FragmentJam was extended, so submitting another one. This is was meant to be a side-scrolling brawler, heavily inspired by games like Barbarian II, but again, didn't get very far (was only a 48 hour jam). itch.io/jam/fragmentjam/rate…
Here's the game we made with @QuietGecko for the #FragmentJam. Because I had a problem we didn't send our game on time even though it was ready :'( . We'll appreciate any feedback on it:
mapedorr.itch.io/pajaronorre…
This prototype was killed off too early to put on itch.io, so here's a GIF! It was supposed to become a local multiplayter party game with several mini-games. What it ended up as was a colorful low poly forest. 😅 #gamedev#fragmentjam
I'm spamming itch.io full of my ancient unfinished games and prototypes for #FragmentJam. It feels good to revisit the weird little worlds I created, even if they're janky and rough. 😅 #gamedev#indiedev#madewithunity
Really glad that @FragmentJam extended the deadline by a couple of weeks, I was booked basically all of June but I finally have some time to work on stuff!