Joined August 2014
2,007 Photos and videos
Pinned Tweet
Biologically realistic reimagination of Lugia in 3D, based on my own sketches. #portfolio #Pokemon #PokemonLegendsZA #3dart #3dmodeling #Nintendo #NintendoSwitch2
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He tenido una pequeña charla con un concept artist y modelador 3D Senior que me han presentado (básicamente hablar, pedir consejo y mostrar portafolio) y he salido rotísimo con lo que me ha dicho. "Si no estás trabajando ya en una peli o en una empresa AAA, es porque no quieres"
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Inciso: No me lo ha dicho en plan "Es super fácil meterse en el mundillo" Me lo ha dicho refiriéndose a que tengo nivel (no me acostumbro a auto-decírmelo) para trabajar en sitios así. Como un "Deja de lloriquear y manda portafolios, que puedes conseguirlo, puto vago"
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FranDrawer✏️🦕 retweeted
The continual and repeated social media bait of comparing an abstract battle pose sprite to an individual frame of a 3D model which features dozens of animations is something the online community really, REALLY, needs to move on from.
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No he jugado ni uno solo. Ni siquiera a Kingdom Hearts. Absolutamente nada
Di una opinión sobre Final Fantasy que te deje literalmente así:
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Ah, y Cloud me parece super pateable
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Estoy escribiendo un guión para youtube y joder... No sé cómo hay gente que hace vídeos de 15-30 minutos de una opinión que se resuelve en una sola frase.
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FranDrawer✏️🦕 retweeted
man i love RE2 #residentevil #myart
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"Espero que el Nintendo Direct cumpla mis expectativas" Mis expectativas: Mario Galaxy 3, Golden Sun 4, F-Zero, Star fox adventures remake, Universo cinematográfico de Smash, Smash bros nuevo, Zelda tears of the wild 3, Pokémon Leyendas Kyurem, Skyrim 500, Half-Life 3
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Bueno gente, hoy anuncian Golden Sun 4, me lo ha dicho mi tío que trabaja en Sega
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FranDrawer✏️🦕 retweeted
Repent, Sinners. The path of penance stretches ever onward. Return to Cvstodia today in The Third Sin, a FREE new expansion for Blasphemous II. Available NOW on PC, Xbox, PS5, and Nintendo Switch. Coming to PS4 at a later date. Find out more: store.steampowered.com/news/…
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HOSTIAS
We're thrilled to announce CASSETTE BEASTS 2002, the next adventure from the world of Cassette Beasts, coming soon to all major platforms! We can't wait to tell you more - for now, check out the announcement trailer and wishlist the game on Steam! See you on the other side!
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DRAGONES IBÉRICOS - TARASCAS Con motivo de la festividad del Corpus Christi, os traigo una reedición de las tarascas de la península. La representación del dragón de Santa Marta que aún a día de hoy perdura en nuestros corazones. (Llego un par de días tarde, perdón)
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Y recordad: Iberia es tierra de dragones x.com/FranDrawer03/status/16…

IBERIAN DRAGONS: THE COMPILATION I have gathered all the dragons that I have shown you over time in this poster, and I have added two more dragons as an extra.
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Esta reedición de mi recopilación incluye dos nuevas tarascas. La coca de Monção, de nuestros vecinos portugueses, y la tarasca de Antequera, de gran importancia cultural, es la única escultura 100% fidedigna de las representaciones de tarascas del siglo XVII
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FranDrawer✏️🦕 retweeted
Son las 18 horas, el SGF está en su punto más alto y pasa esto, que brocede?

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Hace años que no intento meterme en un salón del cómic/manga/japan weekennd/mil mierdas del estilo. La verdad es que como lo que hago es muy de nicho y no apunto a un público grande, no creo que me merezca la pena. De hecho si lo pienso bien hasta perdería dinero
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Pero no os niego que lo echo de menos. Igual en un futuro en una galaxia muy muy lejana vuelvo a echar portfolios, quien sabe
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FranDrawer✏️🦕 retweeted
'The Lost Wild' director Gary Napper shares new details about the game 🦖 "From the outset, our goal has been to create a world where dinosaurs are not framed as monsters, but as believable animals. They exist within the world with their own instincts, behaviors, and drives. This shift in perspective fundamentally changes the player’s role. You are not the dominant force, the hero or the conqueror, you are the outsider, vulnerable and exposed, trying to navigate a food chain where you no longer sit at the top" "We emphasize tension through vulnerability. The player is not equipped to kill these creatures, although they can find tools to defend themselves. The experience avoids gamified or arcade-like systems that would undermine that tone. There are no exaggerated weak points or predictable attack patterns designed for exploitation. Instead, survival depends on observation, learning, and reaction. When encounters happen, players evade, hide, create distractions, and use the environment to escape" "The environments in The Lost Wild are dense, claustrophobic, and unforgiving, with abandoned buildings embedded within an overgrown wilderness. This is not a wide-open safari, it’s a place where visibility is limited, paths are unclear, and the landscape itself can disorient you. Through this, we create the feeling of being lost, both physically and psychologically" "My experience working on 'Alien: Isolation' has inevitably shaped how I approach horror design and is definitely a lens I view this game’s design through ... In 'Alien: Isolation', the creature was terrifying not just because of what it could do, but because of what players imagined it was going to do. The sense of anticipation and fear built in the unknown. That same principle applies here in a lot of ways. By treating dinosaurs as systemic, unpredictable entities rather than scripted events, we create a more dynamic and personal form of horror. The difference here is not just that you can’t fight back, it’s that you feel like you shouldn’t. Maintaining a respect for the dinosaurs as living creatures, while trying to survive in a world with them" More broadly, I think there’s a growing appetite for experiences that move away from the power fantasy. Horror becomes far more effective when the player feels exposed, when control is limited, and when success is uncertain. The Lost Wild leans into that approach offering an experience where survival is never guaranteed and dominance is never assumed. "Ultimately, The Lost Wild is about placing players into a world that feels grounded, real, indifferent, and alive, and then asking them to navigate it not as a hero, but as something far more fragile but relatable. 'If I were there, what would I do?'" Releasing in 2027
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FranDrawer✏️🦕 retweeted
RIP Marjane Satrapi (1969-2026)
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Aerodactyl - 𝘚𝘢𝘹𝘦𝘶𝘰𝘥𝘰𝘯 𝘬𝘢𝘯𝘵𝘰𝘦𝘯𝘴𝘪𝘴 #Pokémon
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There are two legendary Pokémon hidden in this image. Have you found them? 🧐
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