Good morning future Rafters,
To start off this Wednesday we have some more stuff to show!
Along with the name yesterday, we've also got some more animations on the go for Reckless Rapids!
Let us know what ya think!! 🌊🧡
#indiegame#animations#WorkInProgress
What's up everyone!
Got a cool announcement to make.
We've got a name for our WIP multiplayer game, presenting... Reckless Rapids
A co-op multiplayer rafting game where you and your friends work together to navigate different levels of whitewater rapids!🌊
#multiplayer#indiegame
Just over an hour to go before the @RuffTalkVR Gaming Showcase!
Get your popcorn and get seated cause it’s shaping up to be a solid set of announcements, gameplay reveals and more!! 🍿
Keep an eye out for Project: Nova and where you can find it 👀
#VR#Showcase#RuffTalk
🚨 The Ruff Talk VR Gaming Showcase premieres TOMORROW! 🚨
Featuring new VR game announcements, gameplay reveals, dev diaries, and updates!
Friday, May 22nd 1PM ET / 10AM PT / 5PM GMT
Watch here: youtu.be/rJKCXooSgeQ
We're excited to announce that Project: Nova will be featured in the @RuffTalkVR Gaming Showcase premiering in just 6 hours!
Tune in with the link below to see game announcements, gameplay reveals and much more from several devs!
youtu.be/rJKCXooSgeQ#VR#Showcase#RuffTalk
🚨 The Ruff Talk VR Gaming Showcase premieres TOMORROW! 🚨
Featuring new VR game announcements, gameplay reveals, dev diaries, and updates!
Friday, May 22nd 1PM ET / 10AM PT / 5PM GMT
Watch here: youtu.be/rJKCXooSgeQ
Hey there everyone,
Another little progress update from the new game!
We've got our character design finalised for now with a few different customisation options set up.
And now they're all rigged and we have some animations going.
Check 'em out!! 😄🌊
#GameDev#indiegame
Hi everyone!!
We're working on a new game and we'd really like some feedback from you all.
Your feedback could help shape the game in its early stages!🧡
We've put some questions we'd like your answers on in the form here: forms.gle/kajuBXfbATbHCn1S9
'Of Lies and Rain' is a visually stunning indie VR cyber-horror game reminiscent of Half Life Alyx, and it's seriously well made... but for some reason it's completely flown under the radar.
youtube.com/watch?v=DdaTsnBU…@Castello_Inc
"Project: Nova is a #VR puzzle game centred around the feelings of astrophobia and isolation. As an Engineer it is your job to find and repair faults the ship has suffered on its voyage, using your wits and handy tools. Along the way you will need to be careful not to do more harm than good, and find out what exactly happened aboard while you were in stasis."
#Quest3
Hello everyone!
The FR team was hard at work after our initial release for Project: Nova to bring it to #MetaQuest3 standalone!
We wanted to drop after the xmas rush, so you can find the Meta store page below to buy now 🚀🧡
meta.com/en-gb/experiences/p…#ProjectNova#IndieGameDev
Hello everyone!
The FR team was hard at work after our initial release for Project: Nova to bring it to #MetaQuest3 standalone!
We wanted to drop after the xmas rush, so you can find the Meta store page below to buy now 🚀🧡
meta.com/en-gb/experiences/p…#ProjectNova#IndieGameDev
It's that time of year #ScreamFest2025 is here! Project: Nightlight is 50% off from now until November 3rd!!
That's the deepest discount we've had since launch! You can pick it up for only $4.99 USD and start your shift tonight!
store.steampowered.com/app/2…#VR#indiegame#Steam
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Fringe Realities || Project: Nova is OUT NOW! retweeted
Of Lies and Rain - Update 05 - Dataworlds
Hi Everyone!
Fifth Week and as promised fifth Update.
so, Dataworlds...
This is at the same time the most loved and most hated part of our game.
Some find them boring, too difficult, frustrating, and at some point not fun. Some players want us to make a game just within those worlds. It's very difficult to tackle feedback like this, we don't want players to get frustrated but we don't want to denaturate the dataworlds gameplay wich is a core part of our game.
So we decided to make the few mandatory dataworlds just a bit more doable and leave the most challanging ones as they are, they were not mandatory anyway, but they are good to get some more gpus and health.
Hopefully this will make everyone able to enjoy the game and not get frustrated in the mandatory ones and will leave the hardcore players space to enjoy a challange.
Update Log:
Datawolds redesign, just the mandatory ones.
Fixed Adrian Office screen texture Typo.
Fixed a bug that made the cableway not working after loading a game.
Fixed some more invisible walls.
Fixed a bug that made audio disappear in some spots.
Meta:
meta.com//experiences/of-lie…
Store:
store.steampowered.com/app/3…
PS:
store.playstation.com/produc…
As always thanks a lot to anyone who brought our game in early access, your help saved the studio.
Final release is coming soon and we cannot wait to show the game in it's final form.
Best,
Castello Inc Team.
For this weeks cutting room floor #ThrowbackThursday we're showing the Navigation centre.
In this room you would use another Holo-Table to choose which path to take, one hazardous and the other more safe, this decision would have been one which impacted your ending.
For this weeks cutting room floor #ThrowbackThursday we're showing the Communications Array.
To get to this area you'd need to climb back outside the ship to the control tower and realign the satellites to re-establish connection with ground control.
The #SteamAutumnSale is on and Project: Nightlight is 30% off!
If you enjoyed Project: Nova you can check out our first game for only $5.99!
And if you buy The Fringe Realities Complete Collection you can save even more! 🧡
store.steampowered.com/bundl…#VR#indiegame#gamedev
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Fringe Realities || Project: Nova is OUT NOW! retweeted
Now that the game is out, for the next few #ThrowbackThursdays we wanted to focus on showing the stuff that unfortunately got cut for one reason or another.
Below you can see, the Engine Bay, where you would have needed to reheat and engage the engines after lack of use.