Pioneers of game performance management #GPM used by #gaming, #connectivity & device manufacturers worldwide to deliver the metrics that matter since 2013

Joined March 2013
143 Photos and videos
When it comes to commercial success in the gaming industry, overall appeal, stickiness, and great game design are front & centre; however, the performance issue of load time (while less exciting) has a significant impact on the overall gamer experience. hubs.li/Q01zm55D0
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Game development and commercial teams may live on different planets a lot of the time - but they do share one universal pet hate: ๐ง๐ž๐ ๐š๐ญ๐ข๐ฏ๐ž ๐ซ๐ž๐ฏ๐ข๐ž๐ฐ๐ฌ. ๐Ÿ‘Ž๐Ÿฝ #gamedev #gamedevelopment #mobilegames #gamesindustry #testingtools hubs.li/Q01tPxJk0
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Go behind the scenes to unpack the engineering, testing, and benchmarking used by @Google and GameBench to launch the laptops that put #cloudgaming within reach of console-class performance. hubs.li/Q01sBh-P0 #gameperformance #gamedev #gamedevelopment

A detailed dive into latency by Comcast's Jason Livingood thatโ€™s well worth a read hubs.li/Q01s4mSk0 ... along with the implications for multiplayer and #cloudgaming in our recent summary of US Network Performance and Gamer Experience. hubs.li/Q01s4ntF0

According to @edgegap's CEO, 44% of gamers quit due to latency issues. (Read the full via @pgbiz at hubs.li/Q01qTGyl0) What to doโ“ Get deep into GameBench's sharp-end latency insights here hubs.li/Q01qTGxs0
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This week saw a giant leap for #cloudgaming with @Google's "The Worldโ€™s First Cloud Gaming Laptops" โ€ฆ Performance Tested and Benchmarked by @GameBenchLabs Read the full post at hubs.li/Q01pK1d30
Can your #gameqa team run 200 to 300 sessions per day across multiple devices - easily? Recent developments to our Studio SDK offering #gameperformance testing can be more effective, and efficient. Learn More @ hubs.li/Q01p9tzz0 #testingtools #gameindustry #gamedev
DELIVERING ON THE CLOUD GAMING PROMISE Pick up all the key learnings from last week's webinar with GameBench CTO Karthik Hariharakrishnan, plus leaders from Adeia and Componetix. hubs.li/Q01nMVDX0 #cloudgaming #gameperformance #gaming #networks

Join us as we highlight recently released embedded performance monitoring solution updates that are sure to revolutionise the effectiveness and efficiency of #gameperformance management within our Studio SDK offering. #webinar #gamedevs #testingtools #qa hubs.li/Q01nGlY20
DELIVERING ON THE CLOUD GAMING PROMISE Join this webinar with GameBench CTO Karthik Hariharakrishnan plus leaders from Adeia and Componetix. Thurs Sept 29, 11 AM PT | 1 PM CT | 2 PM ET | 7PM GMT Register: hubs.li/Q01njQR60 #cloudgaming #gameperformance #gaming #networks

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WEBINAR: On Thursday, September 8th we go coast-to-coast, comparing the performances of leading ISPs Optimum and Cox, testing Destiny 2 on the Stadia and GeForce Now cloud gaming. Details at hubs.li/Q01lDdgW0 #isp #networkperformance #gamedev #gameindustry #csp #broadband
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Dive into server #latency or โ€˜lagโ€™, how it affects #gamerexperience, what it is caused by, and how it can be measured and improved in our latest Performance IQ bulletin. hubs.li/Q01jV3lb0 #gamedev #userexperience #gamedevelopment #gamesindustry #testingtools #network #isp

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Is this the end of ping? Our latest Performance IQ bulletin is the first in a series that explores why latency is overtaking #broadband speed as a key determinant of gamer experience, starting with a look at #ISPs in the UK. hubs.li/Q01dPZhg0
For the #metaverse to be credible - let alone real - true customer value must override the priorities of market leaders. #cx #customerexperience #virtualworld #multiverse hubs.li/Q013YwbW0

The father of #flowtheory, Mihaly Csikszentmihalyi, passed on in October 2021. As we wrestle with the nature and value of the #metaverse, his pioneering work has never been more crucial. hubs.li/Q0131GqT0

Measuring #gameperformance and #networkperformance has changed to meet the demands of #gamers. We break down the old vs new methods and metrics in our latest post. #GPMIQ hubs.li/Q0112N7W0
What goes into defining the benchmarks that differentiate the โ€œGreatโ€ (enthusiast), โ€œGoodโ€ (standard), โ€œBasicโ€ (casual), & โ€œPoorโ€ (out of scope) levels of gamer experience? ๐Ÿ“ 70K hrs ๐ŸŽฎ 20K game sessions ๐Ÿ“ฑ 7K device models ๐Ÿ“ˆ ~ 8 yrs of analysis hubs.li/H0-GXCD0
Register for "Network Affects: How ISPs & Mobile Network Operators Are Upping Cross-Platform Gamer Engagement" webinar #isp #telecom & #mobile #network pros from @zybreuk, @TELUS, @nokia, @nvidia, @VodafoneGaming, & @ATT More info at hubs.ly/H0ZSJ__0
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Do you know which metrics matter most when it comes to #gameperformance? We've compiled the game performance management (GPM) terms that every #gamedev needs to understand. hubs.ly/H0ZRXXs0

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