Joined February 2017
4,310 Photos and videos
Interesting to see Capcom talk about this concept. As someone who has worked in a project style industry for years, there are risks to both concepts (auteur vs. team), but I am generally much more critical of the auteur side. The business becomes far too reliant on one person and their ideas can become stale, or they simply leave the company. On the other hand, purely team-based developed can often lead to analysis paralysis. It gets worse the larger a team becomes (a critical point in why modern "AAA" development is extending out 6-7 years). Regardless, if I had to choose I much prefer a team concept approach, ASSUMING you can control scope & team creep. It builds knowledge and it spreads risk. Just be wary of decision-making. It takes a lot of project discipline to keep large teams on track, especially when people refuse to make decisions. automaton-media.com/en/news/…
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Games industry leakers and enthusiast websites:

ALT Armstrong Made GIF

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Final Fantasy Revelation will launch across all major platforms, including Xbox, at the same time.
We're thrilled to be bringing Final Fantasy VII Revelation to Xbox day and date with other platforms.
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I'm of the opinion that a time of crisis is the forcing function that reforms a business, or causes it to implode. General Electric fell apart at the end of the 2010s, shed a bunch of non-core business, sold weaker subsidiaries, and focused on what they do best. GE today is a completely reformed and successful business. It can be done. However, it's difficult and just as possible that the recovery never materializes.
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When a large first party studio that makes single player games, or ANY similar studio inside a massive publisher, goes into dev mode for 4-7 years, they are being "subsidized" by the rest of the business. After their games sales fall off, they basically become a black hole of cost until they release their next title. How do you think the business pays their salaries? Magic?
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Hell, even when they DO release a game, their sales go to a corporate sales account anyway. The studio is credited of course, but the money rarely flows directly to the studio. Basically, corporate handles all the background accounting to determine if the studio is profitable, or not, and what they are budgeted for their next title.
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My uncle's cousin's brother's former roommate who worked at MSFT told me that Fable had a budget of 12 bananas and a folding chair.
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If #XBOX should become a legal subsidiary of Microsoft (in some universe where that happens), here is what you need to know: - A legal subsidiary can take investors independent of the parent company. As long as the parent company retains 51% or more voting rights, the subsidiary is still owned by the parent. - Certain legal "barriers" would exist between XBOX and MSFT. Subsidiaries operate much more independently of the parent organization. - XBOX would be able to sign their own contracts, hire, or fire people, without relying on MSFT approval. - MSFT would probably show XBOX as a consolidated line item on their financial reports. XBOX would have their own set of books, but they likely would not be available to the public.
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Maybe you are asking yourself, "What would this actually mean for Xbox?" I can only speculate, but here is what I believe it could mean for #XBOX (if this ever happened): - Xbox would become free of MSFT's goals & metrics. They would undoubtedly create their own, likely more in line with what is reasonable to achieve in the video game market. - Xbox could take investors, such as Tencent, or anyone else for that matter. This can get complicated, but as long as MSFT controls 51% (or more) of the voting rights, Xbox is free to raise funds through investment. This could be advantageous when taking on risky projects or in need of funding. - MSFT can still loan cash, or share services with Xbox. Xbox would likely be liable to pay it back at some cost, but MSFT can still assist Xbox if required. MSFT can even act as a loan guarantor. - Xbox can sign external devs, or create contracts for hardware (or anything else) without MSFT's approval. They run their own business, effectively.
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I should add that it's completely unknown if they would hold Zenimax & ABK as their own subsidiaries, OR bring them into the single stack. This is just a interesting discuss, and we really don't know what the FULL structure would look like unless they actually did the thing.
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Game budgets (for in-house projects) are mostly good faith estimates. The salaried employees were paid to be there already, whether they were working on project A or project B. Budgets obviously cover additional expenses, contracts, etc., but if the game is primarily made in-house, it's basically an estimate of already spent money. The budget can also be used as a guide for the capitalized expenses, but it heavily depends on when a company starts capitalizing versus what they consider straight expense. What is truly important in a video game company is the consistent base cost being paid over the long term. Oddly enough, in a game that is 100% outsourced (writing contracts), you could actually run a real budget and measure the game against the expense.
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Games Fray reports that #Nintendo is unlikely to come away with anything notable in the case against Palworld / Pocketpair. IMO, Nintendo brought more attention to themselves than they might have expected. Their absurd patent practices saw renewed focus from regulators & courts. They may have actually done more harm to themselves than if they had otherwise stayed quiet. gamesfray.com/ahead-of-octob…

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Just so you all know, every company on the planet that contains business units that perform financially better than others acts as a subsidy to the weaker BUs. What if a company starts a new product? What if a certain business is run at a loss? How do you think any of this works?
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Again, I'm not saying this is happening. I don't see MSFT giving up that kind of control over #XBOX, at least not yet. It also puts Xbox at arms length from relying directly on MSFT funds, something they need right now. What happens if Xbox continues to remain flat in profitability, or worse, over the years? That's when the possibility opens up.
If #XBOX should become a legal subsidiary of Microsoft (in some universe where that happens), here is what you need to know: - A legal subsidiary can take investors independent of the parent company. As long as the parent company retains 51% or more voting rights, the subsidiary is still owned by the parent. - Certain legal "barriers" would exist between XBOX and MSFT. Subsidiaries operate much more independently of the parent organization. - XBOX would be able to sign their own contracts, hire, or fire people, without relying on MSFT approval. - MSFT would probably show XBOX as a consolidated line item on their financial reports. XBOX would have their own set of books, but they likely would not be available to the public.
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To be clear, when I say that Xbox Studios is one of Xbox's biggest problem, it's not about demanding those studios sell millions upon millions of units. It's the COST component. Obviously unique first party content is important to a platform system, but the reality is that first party content can't cost far more than the revenue it creates. Base cost is a severe problem across the industry, and it's clear to me that Xbox Studios group became too expensive for what they were generating. And let me be clear, it's not entirely their fault. The market has become grossly saturated since the late 2010s, and many "good" games disappear into the void. Maybe they could stomach that cost longer if several more titles did OK. However, as I said yesterday, after repeat misses, a pattern starts to emerge. A business can't keep spending money on the same thing, waiting for hits to magically materialize. **Additionally, higher cost means far less tolerance for market failures.** Cost needs to come down. That's the only lever left to pull.
Replying to @InfamousLiberal
To be clear, my point is about COST, not the need for first party to sell millions upon milliom of units. No platform / publisher can afford to have these 100-300 person teams working on products that 1) have limited payoff and 2) are outsized in terms of cost versus potential return. Everyone knows that the majority of revenue on these platforms has shifted to content packs, MTX, 3rd party sales, etc. The point here is the outsized cost of first party studios.
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Gothic 1 Remake moves 500,000 units in the first week. I've been tempted to check it out, but simply don't have the capacity right now. Same with many other games.
Half a Million Nameless Heroes: Gothic 1 Remake Sells 500.000 Copies in First Week This milestone would not have been possible without such a passionate community. Thank you! #ReturnToTheColony
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Outside of the items that are based on "trust me bro" reporting, I would say this is a good summary of how everything came down at relatively the same time for #Xbox. Much of what you see here is present in the publicly available data. You don't need an "insider" to confirm much of this. - Consistently underperforming games from Xbox Game Studios, despite the hits they did have. (Personally, I see this as the biggest problem by far, not only for Xbox but the entire industry.) - Too many costly projects spun up and then cancelled, especially as everything compressed after COVID. - ABK was doing its thing, then #CallofDuty had a down year at the same time everything else started falling apart. (I expect MW4 to be a rebound.) - The absurd blunder of charging $30 for Game Pass Ultimate due to CoD, instead of making its own tier, or putting the idea on hold. - MSFT's hardware strategy, reportedly, didn't secure long term memory deals. Every single unit is stupid expensive right now. This backs up what I've been talking about for about the past year in terms of the supply chain. - Expect different versions, or additional tiers, of Game Pass. Sharma also said this herself. windowscentral.com/gaming/xb…
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Ninja Gaiden 4 is an amazingly satisfying experience. I don't want to debate what NG game is the best one, but I've had a blast playing 4. I hope this isn't the end of the series. I'd love to see at least once more full game with Ryu as the main character.
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MB stepped in to correct the record, since it was apparently too difficult for anyone to actually report it correctly. The same thing is happening with other parts of his interview. x.com/i/status/2065255604361…

Replying to @shinobi602
This is not correct: • In the interview, I am asked about a comment I made before being hired at XBOX, then state that I was only 10 days into the role, and that I am not stating the company's plans or beliefs • What I do say is that ads should be used to offer more affordable alternatives alongside today's ad-free experiences, in the hopes more could play as a result. Similar to how Netflix and Disney have ad-tiers with all the same content, but at half the price or so • At no point do I even mention in-game ads (I personally believe interrupting the gameplay experience would be bad)
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