Announcing Grudge Goblin. Waitlist now open.
The multiplayer rival tracker. Track every kill, remember every foe, and getting pinged when they queue up!
Powered by Gamers Lab
grudgegoblin.com/
gamers lab plus ( ) provides and quick and simple backend as a service (baas) for client side games not wanting to launch a full backend.
it uses gamers lab auth and only requires a single call
free for indies / hackathons up to 10K players
use with any game engine that can make a REST request:
Godot, Unity, Unreal, Bevy, GameMaker, Construct, Defold, Phaser, Pico-8 web shells, even HTML5 canvas
Gamers Lab V2 is now officially depreciated for V3, which is completely written from ground up!
V2 code is now available for review on github for educational purposes. Completely hand coded, no AI assistance. Includes smart contracts. github.com/Gamers-Lab/Gamers…
Gamers LAB backend is written in C#. We use AI for spot checks. Unfortunately running the Dotnet build to find errors for Codex/Claude can be time consuming. It often stops after each error. Resharper finds all the errors at once from the CLI.