After a month of experiments and hard work, the game now has a fully functional laboratory and has returned to its roots as a first-person simulator and aquatic adventure. I'm thrilled to build something close to the game I truly adore—Subnautica 🐟
#IndieGameDev#indiegame
I'll post an updated demo version on itch.io once the "submerge" aspect is fully developed. With Steam it will be a bit later this summer for a store page, and this year for the full release
LAB LVL Demo is LIVE
Dear players, I wish you to enjoy the game as much as I enjoyed creating it for you. I truly hope you like it.
Go and save Anna Lionheart! ❤️🔥
steamcommunity.com/games/359…#gaming_news via @steam
The biggest "a-ha" moment for a solo game developer is realizing that you must invest time in small details: a single interactable component takes at least a day to set up and 3–7 days to make it basically fun.
The solo nature prevents the hints from being highlighted.