solo dev

Joined August 2024
512 Photos and videos
Tough night on the raft😮‍💨 #horror #indiegame
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Intro of my indie game
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Stress-testing the infinity of the ocean ♾ #IndieGameDev
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a dope sci-fi ride to cruise the deep blue #indiegame #gamedev
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After a month of experiments and hard work, the game now has a fully functional laboratory and has returned to its roots as a first-person simulator and aquatic adventure. I'm thrilled to build something close to the game I truly adore—Subnautica 🐟 #IndieGameDev #indiegame
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I'll post an updated demo version on itch.io once the "submerge" aspect is fully developed. With Steam it will be a bit later this summer for a store page, and this year for the full release
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Steam didn't allow me to rename the game, so the LAB LVL page will soon disappear from Steam. It is still live on flywheelgames.itch.io/lab-lv…

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Adding a hidden path to the depths of LAB LVL 🤓
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The puzzle looks like an IQ test 😄
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Creepy artistic #IndieGameDev
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I got PTSD from building my Unreal project 100 times overnight.
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And at the end of the day, I love my job because the game (LAB LVL) deserves all the effort
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EDITOR PLUGIN SUDDENLY BREAKS THE WHOLE BUILD
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PSO GRAPH FAILED TO BUILD
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The biggest "a-ha" moment for a solo game developer is realizing that you must invest time in small details: a single interactable component takes at least a day to set up and 3–7 days to make it basically fun. The solo nature prevents the hints from being highlighted.
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