Hegemony, by @HegemonicP at the Dep of Social, Political & Territorial Sciences, Uni Aveiro, PT, using a hands-on approach:
- Focus on the roles
- Introduction of different actions each turn
- Playing in pairs to promote discussion
Always a good sign when they ask for more :)
I've been working on a free, open source (FOSS) virtual tabletop program aimed at designers (using Godot). Over the last few months I've been focusing on component creation.
I'm looking for feedback and collaborators - please consider joining the team!
youtu.be/f3gy7jlzHdk?si=hjIn…
Learning Autobahn, in preparation for the upcoming session at the Department of Social, Political, and Territorial Sciences, University of Aveiro, Portugal.
A game by @fabiolo and Nestore Mangone, published by @alleycatgames
All is ready for the first thematic game session at the Department of Social, Political, and Territorial Sciences, University of Aveiro.
Die Macher hits the table four days before the actual snap elections in Portugal!
Teaching and trying for the first time Versailles 1919 at Bellota Con, Badajoz, Spain.
A game by @markherman54 and @gengelstein, with the art of @RBMStudio1 and Donal Hegharty, published by @gmtgames.
Continuing the notes from my board game exhibition: Time for the abstract strategy classics, from long before the age of cardboard and printing.
Duels of the mind, with simple rules at the core but deep strategies and refined tactics that take years to master.
Resuming the notes from my board game exhibition. Time for words and cards.
"With a long history as play elements, they are still constantly reinvented, building bridges between old habits and new experiences."
Full text at: tinyurl.com/bddv5vkj
The games leave the flatland!
"Game boards and cardboard pieces are common components of many games, evoking the flats of a life in two dimensions. But it does not have to be that way."
From the series Notes from an Exhibition. Check the full post at tinyurl.com/ms64dnx9
In the backstage of the boardgame exhibition:
"Then came the measurements and sketches, numbers and shapes. Two triple display units with drawers, seven vertical units with four shelves each, five cubes, and two large tables with glass tops."
Fulltext in tinyurl.com/3hehuyvz
"My eyes roamed the shelves. Boxes of different colours and shapes. Evoking memories of distant analogue gaming times, long before digital arrived. After all, I am a creature from the 2BC era: Before Catan, even Before the Computer."
Full text at tinyurl.com/nfdeyd6d
3-y ago I organised a boardgame exhibition at the local University. This is the 1st in a series of posts on how it came to be.
"Games do not usually leave the house except for family gatherings, holiday trips or a few days here and there. (...)" Full text: tinyurl.com/4a2u455n
From 6 to 60
6
Just about the age of the first experiences with boardgames.
60
Years of games. In family. With friends. With those met for the first time around a game table.
6
The years of the blog.
60-6
An essay on the years before the blog.
Read it at tinyurl.com/559z596w