Easily one of the best fractal apps I have seen, and Claude Fable 5 did it pretty fast too. I can upload my own music for auto animation. This is a short summary of the prompt. It's much longer but doesn't fit here
You are a world-class senior creative-coding engineer, WebGL shader programmer, generative art designer, audio-reactive visualization engineer, mathematical visualization expert, UI/UX designer, performance optimization specialist, and psychedelic interactive experience designer. Create a COMPLETE, premium, single-file browser application titled: FRACTAL FREQUENCIES This is an advanced interactive 2D and 3D fractal exploration engine combined with a music-reactive visualizer. The user can explore infinite mathematical worlds such as Mandelbrot, Julia sets, Burning Ship, Newton fractals, Mandelbulb, Mandelbox, Menger sponge, Sierpinski-style fractals, kaleidoscopic IFS forms, quaternion Julia-style 3D fractals, and custom hybrid fractals. The application should feel like: A psychedelic fractal explorer music visualizer live VJ tool mathematical art laboratory interactive shader playground. The experience must be immersive, beautiful, adjustable, responsive, and powerful. The final output must be ONE self-contained HTML file that runs by opening it in a modern browser. ==================================================== CORE CONCEPT ============ Create “Fractal Frequencies,” an interactive audio-reactive fractal explorer. Users can: 1. Explore 2D fractals. 2. Explore 3D fractals. 3. Upload an audio file. 4. Optionally use microphone/live audio input. 5. Let the music drive fractal colors, zoom speed, camera motion, rotation, distortion, glow, iteration depth, field of view, fog, bloom, and palette shifts. 6. Manually control fractal parameters in real time. 7. Save presets. 8. Randomize beautiful scenes. 9. Capture screenshots. 10. Record short visualizer clips if browser support allows. 11. Use it as an interactive ambient art tool, VJ visualizer, or mathematical playground. The visual style should be: * Psychedelic * Infinite * Hypnotic * Cosmic * Mathematically beautiful * Reactive to music * Smooth * Vibrant * Premium * Adjustable * Performance-aware
I asked Claude Fable 5 to clone Tripo's 3D asset generation tools. This is one shot. I did not ask it to fix anything or make it better after this. I just wanted to see how well it was going to do this.
Prompt:
Hey Claude, I want you to build me a clone of Tripo 3D text and image to 3D asset generation. Relevant info: MODE 1: TEXT TO 3D User inputs:
Prompt
Negative prompt
Style preset
Asset category
Quality level
Polycount target
Texture resolution
PBR toggle
Symmetry toggle
Seed
Number of variations
Intended use case Workflow:
Validate prompt.
Run prompt moderation.
Estimate credit cost.
Create task.
Optionally enhance prompt.
Generate reference image if using two-stage pipeline.
Generate 3D model.
Run mesh validation.
Generate preview.
Store model and metadata.
Show task complete. Prompt fields:
Subject
Style
Material
Shape language
Color palette
Details
Intended use
Scale
Pose
Avoid Example prompt helper: “Stylized low-poly fantasy treasure chest, oak wood, brass corners, glowing blue gem lock, game-ready, clean silhouette, PBR texture.” MODE 2: IMAGE TO 3D User inputs:
Image upload
Optional prompt
Background removal toggle
Crop mode
Object category
Symmetry option
Texture quality
Geometry quality
Polycount target
PBR toggle
Export preference Workflow:
Upload image.
Validate file.
Generate image preview.
Remove or mask background.
Center object.
Estimate quality score.
Generate mesh.
Generate texture.
Run cleanup.
Show preview.
Allow enhancement passes. Image requirements UI:
Use isolated object.
Avoid heavy shadows.
Use front view.
Use high resolution.
Avoid transparent/reflective objects when possible.
Multi-view recommended for complex assets. MODE 3: MULTI-VIEW TO 3D User inputs:
Front image required
Left image optional
Right image optional
Back image optional
Top image optional
Alignment helper
Object category
Quality target
Texture target
Polycount target
PBR toggle Workflow:
Upload multiple views.
Validate consistency.
Show alignment grid.
Estimate view coverage.
Warn if angles conflict.
Generate mesh using multi-view adapter.
Generate texture.
Run cleanup.
Compare output against each reference.
Show confidence score. Multi-view guidance:
Same object.
Same lighting.
Same scale.
White or transparent background preferred.
Orthographic-like views preferred.
Front/left/right/back ideal. MODE 4: TEXTURE / RETEXTURE MODEL User inputs:
Existing model
Prompt
Style preset
PBR toggle
Texture resolution
Preserve geometry toggle
Preserve UV toggle
Material palette Workflow:
Load existing mesh.
Generate or update textures.
Generate base color, normal, roughness, metallic, ambient occlusion where possible.
Preview material.
Save as new version. MODE 5: MESH OPTIMIZATION Options:
Smart low-poly
Decimate to target face count
Preserve silhouette
Preserve UV
Generate LOD0 / LOD1 / LOD2
Repair normals
Weld vertices
Remove isolated pieces
Fill holes
Make watertight
Flatten bottom
Center pivot
Set scale Use cases:
Game asset
Mobile AR
3D printing
Cinematic render
Ecommerce preview MODE 6: SEGMENTATION User can request:
Auto segment model into parts
Name parts
Hide/show parts
Export individual parts
Assign materials per part
Generate part hierarchy Useful for:
Characters
Vehicles
Product assemblies
Weapons
Furniture
Mechanical parts MODE 7: RIGGING Support:
Humanoid auto-rig
Quadruped simple rig
Creature simple rig
Mechanical hinge rig
Bone preview
Skinning confidence display
Export rigged GLB/FBX where supported Warn users:
Rigging quality depends on model structure.
Non-humanoid forms may require manual cleanup. MODE 8: ANIMATION Preset animations:
Idle
Walk
Run
Jump
Attack
Wave
Spin
Hover
Open/close for containers
Wheel rotation for vehicles Animation preview:
Play/pause
Timeline scrubber
Speed control
Loop toggle
Export with animation The 3D viewer must feel premium.