Lastly, we've changed the rendering method for the pixels once more. Ideally, you will see some improvements in performance, but if any issues arise please do let me know.There are currently two known issues, the placement of transparent pixels, which may take a little time to update with this new rendering method, and a slight misalignment of the queued, preview, and ghost image pixels compared to the placed ones, but once painted they'll be placed where expected. Also, for the sake of saving memory, the images may look a little fuzzier at just the right zoom level, but otherwise they should remain crisp and pixel perfect when zoomed in to draw. If anyone is curious as to the reason why, you can read the more detailed technical explanations and see all of these changes happening in real time in our discord server.
From here on out, I think I'll do updates in more of a changelog format to keep track of everything that has changed, because in most cases one single extra feature or update isn't worth sending announcements or updates for. These patch notes will group them all up as I've already done when referring to tweaks, just ideally with a bit more detail.