Something that I've been working on (on and off!) for more than a year ago, made it into #NoMansSky Voyagers - working closely with Sony to achieve the mind boggling feat of Playstation Spectral Super Resolution applied to eye tracked foveated rendering, in our game! Enjoy :)
There’s a new mural going up over the graffiti in Friary Passage, Guildford! A fantastic nod to the art of #NoMansSky. Delighted to see our little corner of the universe represented in the town! 🚀
experienceguildford.com/news…
A few weeks back I had a good day working on VR clouds, finally tracking down and fixing a long-standing issue with PSVR2 foveated clouds. They previously had a small but noticeable wobble that many players found immersion-breaking. Pleased to see this "little" bug fix included in the next patch.
So, if you've ever been go-karting for a few hours and then get back into a normal car it can feel quite weird - just like today where I was working on VR clouds for 3 hours and then went for a walk - found myself turning my head looking for rendering errors in the real world:)
We're supporting World Oceans Day with the Hello Games Bundle.
Get the Hello Games Bundle (No Man's Sky, The Last Campfire and Joe Danger) & 100 others at incredible discounts for #WorldOceanDay!
Your purchase supports @whalesorg in keeping our oceans safe for 🐳 & 🐬 @GamesForWaves#WODFEST26store.steampowered.com/curat…
Binomial has built the first practical in-loop deblocking system for GPU texture compression - and it's shipping soon. It works on every device that supports ASTC (i.e. billions). No new API's or hardware needed. Fully compatible with mipmapping/filtering.
richg42.blogspot.com/2026/05…
Love your demo @tuyosi723 - I'm not sure if you saw this #NoMansSky debug camera video I made last year. Blazing between 3 planets in 50 seconds.. a nice example like yours, of how seamless and powerful our engine is! (PS5 running here, with video from an iPhone…)
I really loved a shader that was posted last month by @YoheiNishitsuji .. so I thought I’d see how it looked in our engine behind the #NoMansSky starfield! Probably not something we could use, but very pretty and a fun hour getting it working!
Thank you everyone... 20K more Subs and it's #YouTube Plaque time... Massive thank you to all my #NoMansSky video watchers/backers/members... And thank you @HelloGames for the awesome journey.