Joined October 2014
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Home sweet home~
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miss shock rifle from Unreal series? we'll have our version of the shock rifle in PIB chapter 2~
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Noir mode added - the game can be played now in black and white from start to finish~
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another massive battle during a rainy night~
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New enemy the "Singer" - they will sing and wake up the statues and make them sing together~ The way to kill these guys is to cut their singing heads off.
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Phantom can turn invisible, you can see their silhouette more easily when they catch fire. So burn them as much as you can~
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Edward becomes more unstable in chapter 2, to reflect the main character's mental state. There will be more real time mood shift or even day and night time transformation。
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lighting - normal sanity vs low sanity~
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the biggest level we've created so far~ the level also has a multi-layered structure controled by the sanity in the background. some newly polished environment pieces to showcase~ :)
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Enemies can now "drop" from evil paintings - lots of new weird stuff coming~
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Another small screenshot update! In the level "Sycamore Remembers", we will take you to a haunting opera house - where Edward and Martha met for the first time. A lot of new stuff and weird things will also be introduced! :)
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the "statue jump" - these new possessed statues will push you away when you get close to them, however, you can use it for your advantange and turn them into jump pads :)
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Refining on the flamethrower mechanics. The fire does not just affect enemies, but the environment will react to it as well.
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Another encounter with the Light Eater - they are designed to be unexpected encounters to create an interesting new dynamics in PIB Chater 2's experience - they will push you hard, in most cases you have no choice but to move back or find a way to navigate your way around them - they can't be killed. They devour any light as they go and your flash light will only make them stronger and faster~
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at least we give some reasons for you to smash the urinals~
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some new foes will require you to perform a focused light blast to finish them off - resource management and timing will be very important.
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Yuan Cui - Painted In Blood retweeted
Hello everyone! After 6 years of hard work, endless frustration, and obstacles, but filled with love and perseverance, I am happy and especially excited to announce that the ASTHENIA Demo launches... steamcommunity.com/games/318… #gaming_news via @steam
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the shadow monsters have evolved - such as the Light Eater - they devour any light source along their path as they travel, your flashlight no longer eliminate them but only make them stronger. Their hugs are deadly as well~
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Sharing some HD screenshots from level "Street of Despair" of chapter 2. If you liked what we had in chapter 1, there's a lot to look forward to I think :)
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Yuan Cui - Painted In Blood retweeted
Painted In Blood Chapter 2 Checklist 📃 🟡Intensified combat 🔴Light hook Mechanic Chapter 2 of #PaintedInBlood is in the works🎨🖌️🩸 Play Chapter 1 on Steam now #FPS #Gaming
combat more intensified in chapter 2~ you will also get a light hook :)
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