Introducing "Siege Strata" βοΈπ§΅
Iβve been building this since 2024, and after a recent breakthrough I can finally say itβs in alpha. Wanted to share it as a proof of concept and document the progress because Iβm pretty excited about where itβs heading
What it does now:
β All player positions on a blueprint
β Drone mapping, active and passive
β Works on replay files from any patch
β Various types of heatmaps
β Ability to analyze when in-game replay isnβt available/is too time consuming
Whatβs coming:
β Multi-round overlay playback comparisons
β Gadget/utility placement markers
β More heatmap types
β Drawing tools
More
Still in alpha, thereβs a lot to add and refine, but the project is reaching a state where it can produce real value I feel
More heatmaps in replies β¬οΈ