Imposters for distant trees object dithering for the transition with the last model LOD (only on the oak tree for now but I'll port that on the palm tree)
The octahedral capture is made using a Claude Opus script and then rendered using my RenderingServer pipeline ‡οΈ
#Godot
AI is such a valuable thing for this kind of tool. Iβm sure it would have been fun to make it myself but the time savings and quality, which allow me to focus on the artistic side, are honestly too significant to ignore (LPVGI is proof of this).
Next step I guess is GPU culling
From #Blender to #Godot using the Rendering Server.
~11.4k trees and still well above 150fps (I'm still going to keep exploring ways to optimize it even more)
In (my 1st big project) photo mode, 1 year ago with the R32
In my current project, with the 180sx.
I haven't ported the photo mode yet, but even just with #Godot 's freecam I'm really happy with the progress π
In (my 1st big project) photo mode, 1 year ago with the R32
In my current project, with the 180sx.
I haven't ported the photo mode yet, but even just with #Godot 's freecam I'm really happy with the progress π
This is definitely the best looking project I've worked on so far.
Both in terms of graphics/art style and in the back end. My code has become simpler, clearer, and more flexible than ever βππ€
#Godot
The fact that after a year of building all kinds of systems, discovering amazing plugins and earning enough money to buy some assets, Iβm back to the mountain roads of Taiwan π
(not (yet) with an R32 but with plenty of other interesting cars that Iβll be showing soon) #Godot