Joined March 2022
248 Photos and videos
Imposters for distant trees object dithering for the transition with the last model LOD (only on the oak tree for now but I'll port that on the palm tree) The octahedral capture is made using a Claude Opus script and then rendered using my RenderingServer pipeline ‡️ #Godot
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AI is such a valuable thing for this kind of tool. I’m sure it would have been fun to make it myself but the time savings and quality, which allow me to focus on the artistic side, are honestly too significant to ignore (LPVGI is proof of this). Next step I guess is GPU culling
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Jun 14
From #Blender to #Godot using the Rendering Server. ~11.4k trees and still well above 150fps (I'm still going to keep exploring ways to optimize it even more)
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Jun 14
MANNNNNNNNNNNNNNNNNNNNNNN I never had SO MUCH fun just flying around in freecam in any of my #Godot project πŸ₯²
Jun 13
In (my 1st big project) photo mode, 1 year ago with the R32 In my current project, with the 180sx. I haven't ported the photo mode yet, but even just with #Godot 's freecam I'm really happy with the progress πŸ’–
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Jun 13
In (my 1st big project) photo mode, 1 year ago with the R32 In my current project, with the 180sx. I haven't ported the photo mode yet, but even just with #Godot 's freecam I'm really happy with the progress πŸ’–
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Jun 13
This is definitely the best looking project I've worked on so far. Both in terms of graphics/art style and in the back end. My code has become simpler, clearer, and more flexible than ever βœ‹πŸ˜πŸ€š #Godot
Jun 12
hell yeah
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Jun 12
hell yeah
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Jun 12
Did I just create Japan ?
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Jun 11
I'm starting to feel the vibe that I had in mind, still VERY MUCH w.i.p πŸ—οΈ #Godot
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Jun 11
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Jun 11
love the twitter compression
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I'm currently working on implementing cascades for LPVGI, but in the meantime I'm having a little fun with the road shader πŸ‘€ #Godot
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Jesse retweeted
The design and behavior aren't final yet, but I'm really happy with the progress so far πŸ₯Ή #GodotEngine #Godot #Gamedev
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The fact that after a year of building all kinds of systems, discovering amazing plugins and earning enough money to buy some assets, I’m back to the mountain roads of Taiwan πŸ’€ (not (yet) with an R32 but with plenty of other interesting cars that I’ll be showing soon) #Godot
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#Godot πŸ‘€
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So, La Turbie, Provence-Alpes-CΓ΄te d'Azur. Is that true πŸ‘€ ?
Welcome to CLUTCH 🟑 πŸ”— linktr.ee/maverickgames
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Jesse retweeted
Welcome to CLUTCH 🟑 πŸ”— linktr.ee/maverickgames
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May 31
βœ‹πŸ˜πŸ€š
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#Godot πŸ‘€
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May 29
#Godot πŸ‘€
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