Reminder Lyrapup / beanie baby has confessed to inappropriate interactions with a minor. Anyone found supporting her stuff currently will be blocked
Ty for coming to my ted talk
Matcaps (and materials in general) work better when there's color contrast beyond just specular highlights.
Here's a bad matcap that I made last year vs an upgraded version! The new one really defines the edges.
Not to mention its stupid easy to add a toggle that disables your gestures, just make a bool with a name like Gesture Disable, add it as a condition in both your left hand and right hand gesture layers transitions to everything except the default state in your main fx controller
Add the same bool to your parameters list making the default state of it false, make sure its synced and saved
Then add it as a toggle to somewhere in your menus and done!
Or if you have index controllers just bind the gesture toggle vrchat has by default to your like thumb pad or something, thats what I do, the only reason you'd need to make a toggle is if you want your hands to still be able to do gestures without your facial expressions changing
Found a way to make photos look like they're on a GameBoy screen:
1. Crop to 10:9
2. Scale down to 160x144, then up 4x, nearest neighbour
3. Apply gradient map (0f380f, 306230, 8bac0f, 9bbc0f, stripe mode)
4. Add dot matrix grid overlay
Lol here's a quick screenshot of my setup for making matcaps. I make a material and an environment for it to reflect. Make sure your sphere is an actual sphere, and high poly is best. Keep the edges as close to the edge of the image as possible. Render a PNG!
Lower face references for art study 👄 📚
(I have so much new footage. My phone storage is hurting.)
For more on facial expressions in animation, science, & technology: melindaozel.com#animation#arttips#rigtips
I made a tool to skip having to accept that pesky copyright agreement every time you upload an avatar, because I'm sure you own all the content you upload to #VRChat, right?