Gaming Since The 80’s Supporter Of Arsenal FC

Joined May 2022
1,653 Photos and videos
No matter what sport Japan play I can’t help but love the fans they are on another level they show how it should be to support a sport
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First episode of spider-noir done loved it!!!
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HawkstaAFC retweeted
Bradley Barcola Situation • Moussa Sissoko has been trying to renew Bradley Barcola’s contract for the best part of 9-12 months. Talks have been difficult, and it reached a point where both parties agreed to put negotiations on hold so that Barcola and PSG could focus on important fixtures in April and May. • Soon after the UEFA Champions League final, talks resumed and remain ongoing. The player reportedly told people close to him that he was disappointed not to start a number of important fixtures. • PSG’s position is clear: renew or we will sell, as his contract expires in June 2028. Personally, I think that is a significant stance for the club to take. • Barcola’s agent also represents Ousmane Dembélé and Désiré Doué and maintains a good relationship with PSG. The club is also in serious talks regarding Yan Diomande and Maghnes Akliouche, which could further influence the situation surrounding Barcola. Both Arsenal and Liverpool are interested, but I want to explain Arsenal’s side of the story. • Andrea Berta made serious enquiries into Barcola’s situation last summer. At the time, Arsenal were informed that the player would stay for at least one more year. Since then, Berta has remained in constant contact with Sissoko and has made it clear that Barcola is of serious interest to Arsenal. He has also asked to be notified if PSG become open to a sale. Should Arsenal make an official approach towards PSG, there will be a further update. • Arsenal also hold an interest in Morgan Rogers and one other player(sensitive info currently). More on that in due course. • As always, Andrea Berta is willing to agree personal terms with multiple targets and make a move when the timing suits Arsenal. Before I sign off, there is something worth noting. Berta is very happy for misinformation to circulate publicly. Berta & Co are busy behind the scenes, and many details remain unknown as Arsenal move silently. Allow me to provide a free exclusive as an example of that which is unknown. Arsenal made standard checks on Nico Paz. Nico was reportedly left confused following a recent call with Mourinho, although another conversation may be scheduled. Arsenal have also made serious checks on Christos Tzolis, the Greek winger. My point is that a great deal is happening behind the curtain. Embrace the silence and, as always, choose your sources of information carefully. HandofArsenal
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Who did this ??????
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First Look at Kingdom Hearts 4!! You bouncing right now? 🔹Will launch on Nintendo Switch 2, PlayStation 5, Xbox Series X|S, Xbox on PC, Epic Games Store and Steam!
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Ale to musiał być ból...

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Bizarre gears exclusive decision as for me it’s not a game that makes me wanna get an Xbox instead I’ll just use GeForce now with gamepass to play for £30 as opposed to buying it on ps5 for £60-£70? Strange decision
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Repost to remind them who the Premier League Champions are. 🏆
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𝗚𝗼𝗮𝗹𝘀 has now launched on PS5, Xbox Series and PC. It's free-to-play so download and give it a bash!
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Police confirm arsenal parade biggest in the country. Meanwhile the retard supporters of Man City tweet it wasn’t as big as theirs?

ALT Tom Delonge Blink182 GIF

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🚨 𝗕𝗥𝗘𝗔𝗞𝗜𝗡𝗚: Metropolitan Police confirms that Arsenal's parade is the biggest ever parade held in the country. Over 1.5 million people estimated.
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Then this account that thinks it’s ok to go at kids must be a pedo management
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This account thinks it ok in football banter to rip into a kid it’s a fucking pedo account
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I do feel that after a great title winning season & a gutted final lose we need to look at our forward position as gyokeres isn’t it & our no.10 as odegaard & eze ain’t it & if we had Bruno in that position we win that final as his creativity is phenomenal
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The HDR output of #007FirstLight can be explained in a much more simple way than I did in my earlier post (a bit of sleep helped☺️). We have one in-game brightness slider. This slider is what sets up peak brightness and paper white / midtone brightness in the game. It increases the brightness (midtones, highlights) in a liniar way. We see that in the data below. However, it does not effect the black level floor - not much anyway. First number is brightness on the in-game slider. Second number is what the game maxium outputs in the Crash Site scene. 100 / 470 150 / 700 200 / 930 250 / 1140 300 / 1360 350 / 1560 400 / 1760 450 / 1950 500 / 2130 550 / 2300 600 / 2450 700 / 2730 800 / 2960 The game cuts all detail in highlights above your peak brightness, that the game automatically gets from Xbox's and PS5's HDR system settings or Windows HDR calibration App. Your TV wont be able to output more anyway, if peak brightness is setup correctly. This is how simple it is, basically. You should setup the brightness slider to what looks must natural to you. This value is somewhat dependend on personal preference and ambient light in the room. However, I think if you game in a dark room then you can use these brightness values as guidelines or starting points; - 180-250 nits brightness (500-1000 nits displays) - 250-300 nits brightness (1000-1500 nits displays) - 300-350 nits brightness (1500-2300 nits displays) The conclusion in my earlier post is the same: I don't like that paper white (brightness) and peak brightess are not decoupled when setting up HDR. It's not intuitive to me and it usually means higher nits displays gets underutilized. On top of the above, the games bright lightsources are mostly much dimmer than the above tested peak brightness output. I showed that we only get around 1000-1200 nits peak brightness in disco lights in the Night Club scene on my 2000 nits OLED display. OLED Displays in 2026 have up to 3000 nits peak brightness. So a huge under-utilization of current display technology.
HDR analysis and setup guide for #007FirstLight on PC and Xbox (and PS5). Setup guide at the end. I have not tried it on PS5, but it most likely is implemented exactly the same on PS5 as it is on Xbox/PC. I really like the game, but HDR is not implemented in a way I like. The games highligts are very dim on higher nits displays, so it does not utilize higher nits displays capabilities (above 800-1000 nits). Its also very un-intuitive to setup for gamers, because setting up paper white / brightness is not decoupled from peak brightness. And highlights gets clipped as we move up the brigtness slider. The game does look much better with HDR than in SDR. Thats for sure. HDR peak brightness: The game automatically gets the peak brightness from Xbox's HDR system calibration, Windows HDR calibration app (and most likely also from PS5s HDR system settings). I have tested up to 2500 nits, but the game might output much higher. The game will not output higher nits than this value. It clips everything above. Black levels: The game has great black levels in darker scenes and the brightness slider does not effect it. However, the game uses a lot of tiny layer of fog and a brown color filter that raises black levels in some scenes. That is an artistic choice. I do find some scenes quite ugly with poor contrast because of this. Other scenes look great. Don't worry about the black levels. They are fine and we can't change them anyway. Paper White (brightness): In-game we only have one slider. Its a brightness or paper white slider. It will have the value from zero to your peak brightness. So if you have set peak brightness to 1000 nits, the slider will show 1000 nits. If you have set peak brightness to 1500 nits, the slider will show 1500 nits. It increases everything from upper shadows, midtones and highlights. What it does is to push everything upwards, except black levels, as we increase the slider. Its means brighter lightsources gets pushed up against the ceiling, peak brigtness. Everything above peak brightness gets clipped so we lose detail in brighter highligts if we increase it too much. I don't like when a brightness / paper white slider is not decoupled from peak brightness. It makes it very difficult to setup HDR for gamers and it means we wont get to utilize our displays peak brightness (see Brightness Output section below), unless we are so lucky that the paper white we want gets us the peak brightness we want. I instead want a brightness / paper white slider to mostly adjust midtones. Everything above paper white and up to peak brightness should be compressed or stretched in a non-liniar way as we adjust midtones. Brightness output: Below I show what the game outputs in the brightest lightsources I could find in the Q-lap and Crash site scenes. I will show pictures from the two scenes in my next post so you can see the lightsources I tested. As we can see gamers with higher nits displays are getting significantly lower brightness output in highlights, depending on brightness set on the slider, than gamers with lower nits displays (below 1000 nits). Most lightsources are much dimmer than the tested lightsources. See the 4 pictures below from the Night Club scene. Picture 1 and 3 are with 2000 nits peak brightness and 400 nits on the brightness slider. The game here only outputs 1000-1200 nits in the brightest lightsouces in the scene (picture 1) and 720 nits in the neon lights in the bar (picture 2). Picture 2 and 4 are with 1000 nits peak brightness and 250 nits on the brightness slider. The game only outputs a max of 760 nits in picture 2 and 460 nits in picture 4. Q-lap: 500/150=450 500/(180-500)=500 800/200=736 800/(230-800)=800 1000/200=750 1000/250=880 1000/(300-1000)=1000 1500/200=820 1500/250=1000 1500/300=1160 1500/430-1500=1500 2000/250=1040 2000/300=1230 2000/400=1550 2000/500=1840 2000/((570-2000)=2000 2500/190=800 2500/240=1000 2500/300=1240 2500/370=1500 2500/520=2000 2500/640=2300 2500(730-2500)=2500 Crash site: 1000/200=720 1000/250=840 1000/360-1000=1000 2000/200=900 2000/300=1300 2000/400=1630 2000/500=1900 2000/560-2000=2000 Setup guide: First make sure your peak brightness is setup to what your display can do on a 2-10% window. Its a starting point. Then setup the overall brigtness, using the in-game brightness slider, to what looks most natural to you. When doing this, also look at bright bigger lightsources to see if detail gets clipped. Stop increasing the brightness slider if highlights gets clipped. When you have done that, you can chose to use the above data for peak brightness output to further increase your peak brightness. It can also help with some clipping. Use the above peak brightness output to get a better understanding of the games peak brightness output.
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🚨[🟢] NEW: Arsenal’s Premier League title lift recorded the highest live viewership for a title celebration in the last two decades 😳 Today’s celebrations peaked at 7.3 million live viewers, compared to Liverpool’s 3 million viewers during their title lift last season.
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Beautiful!!!!!!
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Never thought as an arsenal fan I’d want a team to go down more then spurs but West Ham is that team well played spurs the great escape & to all you West Ham cunts enjoy your relegation be sure to sing about it
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HawkstaAFC retweeted
Who do you want to stay up. @WestHam or @SpursOfficial
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