Creative Lead at @rive_app

Joined September 2016
547 Photos and videos
JcToon retweeted
Jun 12
Rive jobs roundup β€” who's hiring Rive designers, animators, and developers πŸ‘‡
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Jun 11
πŸ”Œ Rive MCP update just landed in Early Access. Connect Claude Code, Codex, Cursor, or any MCP-compatible editor to control Rive. Use it to write scripts, design responsive layouts, build State Machines, work with View Models, and more.
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Here is another test using Rive's GPU Canvas. In this case, I created a 3D coin using a displacement map. The coin's view model uses two instances: one contains the texture and the other defines the displacement map. The script uses both to generate the 3D volume. Then, in the Main artboard, where the script is applied, I swap between multiple coins that share the same view model.
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JcToon retweeted
read about how we used @rive_app to bring Koji to life here rive.app/blog/brilliant-buil…
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Jun 4
Brilliant builds its math and coding tutor Koji with Rive
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This is another test of Rive’s new GPU Canvas. I used a Layout script to drive several properties, rotation and material color among them, through data binding.
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JcToon retweeted
Cloth sim in Rive

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JcToon retweeted
This is one of the explorations I did using the Rive 3D shader πŸ’– I used the Agent to help me create the script, and with the Node script, a State Machine, and Data Binding, I was able to add some interaction. And this is just a small portion of what you can do!!! 🀯 Rive EA
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JcToon retweeted
Some of my experimentation with the new gpu feature in @rive_app. This scene uses 3d models, complete with materials and hdri. The decals on the helmets are component artboards, mapped to the 3d geometry as a texture.
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This is and example of a 3D map working in the GPU Canvas in Rive. The mesh uses an artboard as a texture with the map and zone interactions. The labels and icons are projected over the map.
Jun 3
Rive now supports 3D shaders
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Rive now supports 3D shaders
Jun 3
Rive now supports 3D shaders
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JcToon retweeted
Get your drawIndex in order. Video coming soon!

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May 27
Rive Editor 0.8.4941 🎨 Many UI improvements ⭐️ Shape handles to modify parametric properties πŸ“ Opt/Alt-hover measure tool πŸ€– Agent now offers Gemini (also available for BYOK) ⌨️ Add child layout with Shift Opt/Alt L πŸ› Various fixes and improvements
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May 15
🎯 You can now fire Actions on a State or Transition in Rive. Use them to update View Model data that your runtime code reacts to. Full tutorial:
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JcToon retweeted
May 15
Rive Editor 0.8.4858 🚧 Early Access: apply timeline values to design mode πŸŒ„ Improved drag/drop from Assets panel to Stage 🧠 Stateful Components UI tweaks πŸ› Various fixes and improvements
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JcToon retweeted
May 5
Impossible UI challenge highlights πŸ† $10K on the line. 3 days left.
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Apr 30
The Rive Agent is now free for everyone. We also made it faster, cheaper, and smarter: Ask mode, more efficient models, and better Rive Docs integration.
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It’s not impossible! Just use Rive!
Apr 22
The Impossible UI Challenge is live on @contra. Build with Rive, win $10K in prizes. Meet the judges: ⚑️ @ericjordan β€” founder of @2Advanced, whose Flash sites inspired a generation of designers ⚑️@leebrimelow β€” Adobe Flash evangelist and creator of gotoAndLearn ⚑️@gskinner β€” built some of the most technically ambitious Flash work ever made
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JcToon retweeted
Apr 24
How to build a leaderboard in Rive that rearranges players based on score
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Impossible UI Challenge!! πŸ‘€πŸ‘‡
Apr 21
The Impossible UI Challenge is coming We want to see your "please don't send this to engineering" UI. Crazy transitions, character-driven interfaces, interactions that have no business existing. The judges? Let's just say it's a bit of a Flash reunion. Announcement soon.
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