3D Site Context Part 4! ποΈ Blender to Rhino is here. π Unpack textures, export FBX, and import for pro-level renders. π’ Finish with V-Ray Photoshop for epic results! ππ₯ #Rhino3D#ArchViz#Blender#3DModeling#Design
3D Site Context Part 3! πΊοΈ Donβt let materials break your export! π Fix textures in Blender with a custom Python script before moving to Rhino. ππ» Pro workflow for high-res cities! πποΈ #Rhino3D#Blender#3D#ArchViz#Design
3D Site Context Part 2! ποΈ Selection & Import. π Copying coordinates from Chicago to Blosm. π Setting up Google 3D Tiles and choosing the right Level of Detail. π οΈ Pro site modeling! πβ¨ #Rhino3D#ArchViz#Blender#3D#Architecture
Real-world terrain in Rhino! π Part 1 covers installing Blender & the Blosm add-on. π οΈ Setting up Google 3D Tiles for high-res site models. π Site context made easy! πβ¨ #Rhino3D#ArchViz#Architecture#Blender#3D#Tutorial
Urbach Tower Part 10! ποΈ Final modeling! π οΈ Boolean Difference for gaps and Patch for the top cover. π Layer management for easy rendering. ποΈ The project is complete! ππ₯ #Rhino3D#Architecture#Design#3D#Tutorial
Urbach Tower Part 9: Detailing! ποΈ Modifying panels and using Sweep 2 for custom geometry. π οΈ Plus: Boolean Difference & Extract Isocurve for a clean finish! πβ¨ #Rhino3D#Architecture#3D#Design#Tutorial
Urbach Tower Part 8: Custom Fencing! ποΈ Extracting edges and dividing segments for spacing. π Using the Pull command to map curves and Pipe for structure. π οΈ Details make the design! πβ¨ #Rhino3D#ArchViz#Architecture#Tutorial#3D
Urbach Tower Part 7! π Building the fence with Curve Booleans and extrusions. ποΈ Using control points to match complex geometry and finishing with a Boolean Split. π οΈ Every detail counts! ππ₯ #Rhino3D#Architecture#Vray#3D#Tutorial
Urbach Tower Part 6! πͺ Staircase creation! π Using Curve Boolean & the Divide command for perfect step heights. ποΈ Alignment with Set Point ensures everything is spot on. π Architecture is in the details! ππ₯ #Rhino3D#ArchViz#3D#Design#Tutorial
Urbach Tower Part 5! ποΈ Refinement in Rhino. π Flattening top edges and using Intersect to place openings perfectly. βοΈ Split, Mirror, and Extrude for the final architectural look! ππ₯ #Rhino3D#Architecture#3D#Design#Tutorial
Urbach Tower Part 4! π Using the Shear Angle component to tilt geometry. ποΈ Weβre using Deconstruct Brep & List Item to find the perfect rotation base. π Final bake to Rhino is next! ππ₯ #Grasshopper#Rhino3D#3D#Design
Urbach Tower Part 3! πΌ Dynamic form finding: using Graph Mappers for scaling & gradual rotation. π Lofting the curves and applying Shear to extend the axis for that unique look. πͺ΅π #Rhino3D#Grasshopper#ArchViz#Design#Tutorial
Urbach Tower Part 2! πΌ Vector magic: combining height & direction for the perfect slant. π Using 3-point arcs and amplitude to refine the geometry. πͺ΅ Scripting complexity made easy! ππ₯ #Rhino3D#Grasshopper#Architecture#Design#UrbachTower
Urbach Tower Part 1! πΌ Building the Stuttgart & ETH Zurich wood tower. πͺ΅ Grasshopper logic: 12-sided polygons, perpendicular frames, and arc-midpoints. π Computational design in action! ππ₯ #Rhino3D#Grasshopper3D#Architecture#Design#Tutorial
Lands Design Part 6: Earth Data! π Import terrain & buildings from anywhere! πΊοΈ High-precision context for your #Rhino3D projects. ποΈ The ultimate way to start your site plan! πβ¨ #LandscapeArchitecture#ArchViz#3D#Design
Part 5: Forest Magic! π³ Browse species, set unit counts, and draw splines to populate trees. π² Tweak points to match your terrain exactly. ποΈ Landscape modeling in Rhino made easy! ποΈβ¨ #LandsDesign#Rhino3D#ArchViz#Landscape#Tutorial
Lands Design Part 4! π³ Plant Paint magic. π¨ Drag your mouse to "paint" forests from a massive library. π² Trees auto-snap to the terrain for perfect positioning. ποΈ Fast & organic! ππ #LandsDesign#Rhino3D#LandscapeArch#ArchViz#Design
Lands Design Part 3! π£οΈ Automating paths. π Set widths, angles, and apply custom materials/profiles with ease. π§± Smart intersections and real-time adjustments! πβ¨ #LandsDesign#Rhino3D#LandscapeArch#ArchViz#Design
Lands Design Part 2! ποΈ Getting precise with cell sizes. π Modeling complex hills and valleys using SubD & contours. πΏ Turning organic shapes into accurate landscape models! ππ #LandsDesign#Rhino3D#LandscapeArch#ArchViz#Design