Ok so first commute with FSD V14.3.2 and there are few things that nobody has seemed to mention yet.
They Fixed HomeLink being canceled when you summon your car out of the garage - this is a minor but very welcome thing since I have to summon my car in/out of my garage and the way old summon would cancel the Homelink Auto Garage Door closing was always and odd bummer. That being fixed is awesome.
They also Fixed Summon changing the FSD Driving Profile from Mad Max to Hurry - another small but noticeable change. In the past anytime you used summon and left your car in Mad Max, it would be always switched down to Hurry. I assume this was because ASS was on the older V12/V13 builds which didn't have V14's profiles but that's just a guess.
An ASS change I am not a big fan of is the slow roll to a stop that is now a part of normal Arrow Use Summon - now instead of the car doing a pretty solid sudden brake stop when you release the arrow button on your device, the car now does a roll to a stop similar to how Smart Summon does for comfort, however in the way I use Standard Summon to just get the cat in/out of the garage, it now is a chunk more difficult to time the release to line up the car to fit in the garage just within the door and not too far back into the garage. I have limited space to work with and I still don't 100% trust the distance measurements with vision though I guess I can adjust it in the settings and give it another go. If it can accurately back in just right by that, this may become a non issue unless I have something stacked behind the car like I sometimes do which throws it off.
Stop Signs are improved - the car does still do a complete stop, but it doesn't lollygag and slowly start to go, it stops, waits about 1 second, then just gets through it with no fuss at all. A nice mild change that should save a little time if you have a lot to go through.
Lane selection is better on the freeway as is the follow distance like the notes implied - it didn't hold itself in the left lane this morning and all the cars it did follow had a few car lengths between me and then that it didn't do on 14.2.x.
Street lane choices and navigation seemed, slightly better and worse - on the Better side, it did merge into a car sized bike lane way earlier than 14.1-2 has as unlike v13.2.9 which would merge into it when there was traffic stopped at a light but the lane was open to take a right turn at the light, V14 up to now would always wait it out and finally merge at the line break and go from there which was unnecessary. I'll have to test further and see if that is back to v13 level or not. Also the other thing I want to test and see is if .3 will use the suicide lane on a 4 lane road when trying to make a left turn onto the road. V13 also did this perfect fine but I don't think V14 has done it once as it likes to wait until both directions are clear enough to merge directly into traffic. Very odd regression for that but I hope it's fixed.
On the worse side, it's minor but one thing V14.1-2 did do was be able to take a left turn into the correct lane immediately (say a double left turn lane and the car is in the right side lane, with a turn onto a 3 lane road and a upcoming right turn) the car would turn and cleanly merge directly into the right most lane perfectly which V13 rarely would do unless following someone - now it seems .3 may possibly have regressed into merging into the same lane as the one it was in for the turn, then merging over.
Lastly, Mad Max feels more Mad again on city streets - not quite as MAD as 14.1 but it now does get off the line ever stronger than before and gets up to a seed that is way more in line with traffic that I have to contend with on the streets I go on. A very welcome change and like always it puts a smile on my face because it just is goofy sometimes in how it tries to navigate traffic and sometimes it works out brilliantly and other times it backfires and just looks like a doofus.