Joined March 2021
1,894 Photos and videos
Pinned Tweet
1 Sep 2025
When I was making the Polypaths series, I always felt the real heart of the project wasn't the final image, but the system behind it. The output is just what happens. The real magic is in the underlying logic. There are a bunch of ways to build a generative system, but with Polypaths, every single parameter is tightly linked. They all influence each other, and sometimes, when everything lines up just right, something almost spiritual just appears. The pieces on @verse_works were curated by collectors. But for the @GalerieMet version, I wanted to take the lead as the artist. My goal was to push the system further and see what else it could do. I made a few subtle tweaks, a bit of magic, you could say, and adjusted how the parameters related to each other. The result was a set of works that felt different from the previous series. This whole process really proved to me that in generative art, the structure and architecture are way more important than the final output. This is why the artist's version exists. It's not a replacement; it’s a way to show more of the system's inner life. It reveals how a complex, responsive structure can create an entire ecosystem of variations. It reminds me why I'm so passionate about generative art. It’s not just a tool for making pretty pictures, but a way of thinking, building, and seeing the world.
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system's having a rave..
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🤖🤖🌱☘️
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It's easy to make p5.js compute everything in one frame. The hard part is animation: splitting logic and order across frameCount so every frame has real work to do. You spread the load. Debugging gets easier—you can actually see what's happening. And once you animate the algorithm, the logic reads clearer. Even growth becomes something worth watching—part of the piece, not just a means to an end. I love taking that on.
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🟥🟥🍀🍀
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🟥🟥🍀🍀
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RePolypaths
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RePolypaths
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p5js
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p5.js 沒有內建影子系統,所以我把葉子、果實的幾何輪廓,沿著模擬的太陽角度直接壓到地面當影子,看起來效果蠻好的。 最近在整理效能:植物只在參數改變時重建一次,靜態部分烤成 retained Geometry,頂點只上傳 GPU 一次,draw() 不再每幀重算、重送每個 vertex;這改動讓效能大幅提升,超複雜的植物也能即時運行。 新版本的 polypaths,讓我看到很不一樣的未來。
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If intention defines what art is, then what is your intention?
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木頭生成在單一平面上,苔蘚便能依附它的形狀生長 。分布、大小、輪廓都跟著木頭走。木頭自己的紋理也是規則長出來的:樹皮線、年輪、斑點,連苔蘚不長上切面這件事,都是規則。 我深刻理解這件作品的意義。這是一種浪漫:規則產生的 chaos,永遠比單純的黑盒子更讓人嚮往。
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The moss ended up a bit more cartoonish. Compared to herbaceous plants, it’s just too small and delicate, so I had to simplify it a lot. Now it feels… maybe a bit too cute. 🤣
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I built a fun plant generator with over 200 adjustable traits, so it can simulate many kinds of herbaceous plants. Each plant can be exported as a JSON file, then loaded into a separate garden simulator where different plants can be placed together in the same sandbox. The next crazy idea: if the simulator can read each plant’s traits, maybe it could simulate pollination and hybridization, creating new plants that don’t exist in real life.
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a new p5.js system. outputs to clean vector svg, or stylized results like polypaths. let's keep developing and see where it goes :)
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鹿角蕨 / Staghorn Fern #P5JS
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鹿角蕨 / Staghorn Fern
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not gonna lie. when vibe coding leaves the body behind, the only thing that brings it back is opening inkField and drawing a few strokes. for real.
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Polypaths invited to Art Taichung 2026. this crypto winter has been long. but the work keeps finding its next room. keep going 💪🫂
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