Our game Puzzling Places is coming to Steam on April 9th. It will give you hours of flow and relaxtion. If that's your kind of thing share and give it a review on launch day, because it will help with the algorithmn. store.steampowered.com/app/3…
I got my magic school scene as far as I could with geo nodes. So far zero modeling, all meshes, materials and textures are done procedurally/ mathematically.
Still need to do art direction and add small hand modeled details
I 3D scanned my stump and my ax and my wood and recorded my ax motions and splitting sounds and made it into a super satisfying firewood splitting simulator (vibecoded with Antigravity/Claude in threejs)
castles are really not build in a day. repurposed my overhangs to make a roof for the bridge and add some details to the corners. Still so much to go, I cant even imagine how I would solo make this without geo nodes within any reasonable time
what 🤣😅 dude we have people making Mario using only shaders on Shadertoy for the love of the game. Its called an autotelic personality. People who actually love creating will innovate not for the "chance to pan out" financially but because the process is rewarding
I am happy that people who dont find the process rewarding and are only interested in the results can get some stuff using the llms but lets not pretend we didnt innovate until this tech came out. YOU didn't inovate until this tech came out
Perfect example of why Google AI summary is a clear downgrade compared to a normal google search. I forgot how Rorschach was spelled, Google searched immedietly got me what I wanted, the AI summary gave some nonesense.
You have the solution to your problem already, but then someone says, guys what if we tried to solve this in a different way! A worse solution, costs more to use it and it throws away the whole monetization model the internet is running on! What are we waiting for 😍😍
ignore the terrible lighting. but I realized I can reuse the node I wrote to add extentions as balkony or entrances can also be used for attic windows. Though I would need to add some control paramters
Back from Amaze. Started working on a terrace type. Would like to easily be able to add extentions with windows and doors to the main buildings. Still quite a bit of work left
added flow speed based on the inclination of the river. Now I can use it for different type of streams. I still honestly think I should just paint the river in whenever I need it
fixed a small bug and brought the node tree to the other blend file. Current workflow is to fix in the main git tracked blend file and reimport the whole thing every time fixes are done. I should have set things up properly as asset library.
I repurposed the mill for the main centeral tower of the school. Added attic windows, control for frequency of the windows on upper floors etc. Not sure about the distribution of the attic windows yet. But we will see!
The auto shift thing blender nodes have is a crime against humanity. I thought I turned it off, but here we are, you accidently droped a node on a line 5 minutes ago, and blender shifted 400 nodes in eachother. Absolute chaos, will take 30 minutes to clean up!