Who said props aren't supposed to be fun? Our little experiment with patterns for this wooden pot made it look truly outstanding! Can you guess which game style inspired it?
Created using Blender, Marmoset Toolbag, Substance Painter, Photoshop, and ZBrush
#Props#3DArt#GameArt
Do these artworks remind you of some viral scenes from the TV series of the same name?
Our team was excited to create these side-by-side artworks for Squid Game: Unleashed social media pages. To keep up with both speed and quality, we followed a clear production pipeline:
1) Brainstorming and creating rough sketches for presentation
2) Creating final sketches
3) Rendering after approval
Quick and clean, this workflow helped our client follow trends and create high-quality assets in a short amount of time.
Which scene is your favorite?
A realistic 3D oil can created by our team. Every detail, from the modeling to the texturing, was carefully crafted to achieve a highly realistic result.
#3DArt#GameArt#PropArt
Would you use this pot in your home interior? đź’› We love the creative giraffe pattern that came out of this project!
Created using Blender, Marmoset Toolbag, Substance Painter, Photoshop, and ZBrush. What do you think?
#Props#3DArt#StylizedArt#GameArt
At INDOMI, we have a superpower: our artists know how to adapt to any style we work with đź’›
A perfect example is a project we worked on for Squid Game: Unleashed.
Our goal was to recreate a famous scene from the TV series, adapting it into multiple styles while still keeping the characters and the scene recognizable for the audience.
Can you name all the styles we used for this post? Let us know in the comments!
#gamedev#stylized#2D
We're excited to announce that our CEO Lidia and COO Xenia are headed to XDS this September!
This is our second XDS as INDOMI, and we're excited to see everyone again and meet new people! See you in Vancouver!
#xds26#xds#gamedev#outsourcing
We’re excited to introduce our new AI Art Department, a dedicated team focused on integrating advanced AI tools into real production workflows. They are building structured, controllable pipelines where AI enhances creative expertise instead of replacing it.
Our core team combines backgrounds in 3D art, computer vision, and generative systems. They design and optimize AI-driven workflows using tools such as FLUX 2, Qwen, Stable Diffusion, Hunyuan, Kling, Higgsfield, Yolly, Trellis 2
— Scalable generation of large content volumes through controlled workflows
— Clear visualization of complex ideas. Less abstraction, more clarity, faster decisions
The toolset continues to evolve, and the range of tasks we solve extends far beyond the examples listed above.
What’s Hidden Under the Kilt, or How We Created a Not-So-Typical 3D Character From Concept to 3D Model in Just 15 Days
Is it even possible, one might ask? Definitely yes, if we’re talking about our team at INDOMI Studio!
Read more on our website ➡️ indomi.studio/tpost/zyuehjco…
Quality issues are still at roughly 42% when it comes to the issues developers face in outsourcing. These numbers are quite similar in 2025 and 2026, and this seems to be (surprisingly to us) quite systemic.
— help structure and document the process, create clear guidelines and checklists
— align expectations early and keep them aligned throughout the production
— always stay involved and proactive in the process
We believe that quality issues don’t appear out of nowhere, and we’re doing everything to prevent them from happening in the first place.
#xds#xdsreport#xds2026#gamedev