Fighting and rhythm game veteran. I like talking about game design. I make fighting game websites at infil.net (The FG Glossary, The Complete KI Guide, & more)
Introducing The Fighting Game Glossary. Over 650 terms carefully explained with 200 video examples and Japanese translations. Easily search by term or game, share links to terms with your friends, and explore related concepts without losing your place.
glossary.infil.net
My latest glossary.infil.net update is live! I've somehow surpassed 1,000 terms! Thanks to everyone who continues to use and share the site. This update has 22 new terms and 30 new videos, mostly Fatal Fury: CotW terms as well as video for the 2XKO terms from last update.
I want to give special thanks to Gunpaw, who helped me plan and film the 2XKO videos, and @bar_barXII, who helped me with City of the Wolves knowledge for those terms and videos. This update was a lot of work and it wouldn't have happened without their help.
I've updated glossary.infil.net with terms from 2XKO in time for their closed beta launch! I'll also be doing a full video pass on these terms soon, as well as continuing to work on other glossary features (implementing the standard feedback and other missing terms).
we partnered with infil to add 2xko-specific terms to the fighting game glossary.
shoutout @Infilament for the awesome resource.
check it out here: glossary.infil.net/?g=2XKO
Thanks to Riot for working with me and letting me ask questions about their game so I could write good definitions. It's awesome that they saw value in my little community resource and wanted to offer help to make it as good as I could.
(In case it's of concern to anyone, the team at Riot and I both agreed it was important that I had full control over what was written, which terms were defined, etc. So the work done here is identical to how all my other terms were made, just done in time for the beta launch)
My latest glossary.infil.net update is live! It adds 32 terms, 17 videos, and three specific new icons, two of which are for "general term" (giving a searchable icon to non-game-specific terms) and "commonly used" (for important everyday terms).
The new icons are a bit experimental, especially which terms are "commonly used". I didn't want to update with a "general term" icon for a long time because I felt it cluttered the page a bit, but let's see how it feels to use the site with these icons available for now.
I hadn't updated the site for about a year. This update was a few months in the making, it just proved hard to finish for several reasons. My next update will probably be a small one after City of the Wolves comes out to update with those terms, and then 2XKO later in the year.
i've never seen a SF game with more whiff punishable normals than SF6 (and every patch they pick the best normals and add even more recovery to them). it's a complex game so you can't get it every time, but IMO empty button xx buffer being unpunishable is an absurd complaint
if anything, normals in SF6 are *too* whiff punishable (but because of DR and mental stack, it's ok). we are a long cry away from ST, 3s chun, sf4 fei long etc where you can swing directly in your opponent's face 3x per second and if you got counter-poked, it was basically luck
"safe" button with high damage threat behind it is a core principle of every SF game (3s chun/dudley, sf4 eryu crMK etc etc), at least in sf6 you can block button xx DR, force them off 3 bars, and your opponent could easily have just made a round losing mistake
virtually every interaction where a good player can hit another good player in any fighting game happened because of a wrong guess. this includes basic mixups and 50/50s, but also whiff punishes, movement mixups, etc. it can't be removed; it's a staple of how the genre works
good FGs will have appropriate risk/reward on guesses and also offer a wide variety of types (basic 50/50s, layered offense, good movement to bait defensive reflexes, etc), but i've noticed recently it's been more common to question the core concept of guessing and i don't follow
guessing allows all the fun stuff in fighting games to actually work, otherwise you would never hit a human player with good defense. it allows for creative gambles and "playing the player" by making emotion-based reads. it's what keeps the genre unsolvable, energetic, and fun
terry's "you down for one more?" win pose is different depending on how far away he is from you when the round ends. if he's far away, he walks over to you before extending his hand
replay takeover in SF6 is really great. it won't be as useful for defending mixups as a game like R (although still situationally useful of course), but the best question it will let you answer is "could I have killed with a different combo", something you ask very often in SF6
this "2xko is too messed up for beginners" discussion is silly imo. they're trying to make a FG that lasts 10 years, you don't do that by making a baby game with nothing to dig into. you attract newcomers by making a game that looks too fun to ignore and a welcoming community
yes some people will bounce off it, but they would also bounce off an "easy" game (as FG history has shown time and time again). then all you've done is made a game for nobody that dies in 6 months.
making a game with lots to dig into is the only way to have longevity in FGs
Here is a list of every player who has made Top 8 in at least two different games at the main EVO tournament from 2002-2024. Check out the interactive database I made where you can play around with this data (including EVO Japan and EVO Online results):
words.infil.net/w05-evotop8.…
The website lets you make fun queries. You can restrict by placement, year, and event, and count by total number of appearances (rather than unique games) if you prefer. Hover over a circle to get more info. Here's the top end of total 1st-3rd placements (including EVO Japan):
I'll keep this database up to date with each new EVO, which is much easier to do than updating my old tweet by hand. Hopefully I don't regret taking on yet another project I must keep updating every year.