quick history of the games built by
$VIRUS
1st game:
@infecteddotfun
- 130K signed up on the waitlist pre-launch
- 1.4M players joined the game
- became one of the most viral games on base
but learned 2 hard lessons.
First, we realized that ethereum L2 couldn’t handle massive viral traffic, EVM holds foundamental scaling issues. If we wanted to build the biggest game in crypto, we had to move to Solana. also when we launched infected, we got hit with DDoS and database attacks everywhere. viral games attract lots of players but also predators too. we learned the importance of resilience and need for hardening the game/systems as much as possible.
2nd game:
@Insddotfun
- the first SocialFi survival game on Solana
this time, no downtime, no hacks, fully resilient. we made first rev (~$20K) after losing a lot with infected. but it didn’t go as viral. the good pre-launch campaign and strong invite mechanics were def needed. it reminded us one thing: virality isn’t optional, its everything.
3rd game:
@addicteddotfun
- 2M views on the launch trailer
- $50M trading volume
- 200K packs sold
- $3.5M in revenue in 48 hours
addicted became one of the biggest crypto games of 2025. But it also showed deeper issues: sustainability of the game, gap between snz1 and szn2, long-term gameplay depth etc.
It was our first real hit, but far from perfect. We know we can build 10x games better. Because our biggest strength is simple: we learn fast and improve faster.
25% of all game revenue goes to
$VIRUS buybacks.
this flywheel is our core to build the biggest game studio in crypto while building and rewarding our long term believers
markets are dead now.
perfect time to build.
lock in.