@Kingnet_AI is building and releasing Kingnet AI V3, an advanced AI-powered game creation engine focused on natural language game development. It aims to make commercial-grade game production accessible by automating asset creation, rigging, coding, and more.
Key Features of V3
• Fully automated generation via natural language prompts: interfaces, maps, characters, icons, effects, logos, and numerical/value systems.
• Intelligent rigging & editable 3D assets: Upload an image, select bone structure, and generate rigged, fully editable characters/assets. Adjust details like eyes, arms, or weapons precisely. This cuts traditional 1-2 week processes down dramatically.
• Game architecture frameworks: Support for casual, simulation/breeding, adventure, and other genres, with monthly updated training content.
• Specialized tools:
-Numerical Value Generator (for balanced economies/systems).
-Code Generator (automates code/modules and helps understand mechanics).
-New UI/operating system for intuitive creation.
-Commercial mini-games: Example — “Mecha Shark,” where characters, combat effects, and systems were all made with V3.
Business & Ecosystem Aspects
• Paid API opening to thousands of small/medium game companies.
• Game Preset Designer Incentive Program: Creators build and upload presets/modules to a UGC hub; they earn revenue shares when others use them.
• Deployed on chains like BNB Chain (with Solana and TON support), enabling on-chain payments and exports (e.g., FBX for Unity/Unreal).
$KNET marketcap is a joke right now. Potential 100x