Author of A Mythos of Monsters and Madness. Free stories available at JeremiahDylanCook.com. Managing Editor of @pulpnew. #shuwpf alumni. #Writer #Horror

Joined August 2011
1,638 Photos and videos
Interview with the Lovecraft eZine to discuss A Mythos of Monsters and Madness and the upcoming Cast a Deadly Spell. youtube.com/live/yrzOSULKhgA…
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man i love RE2 #residentevil #myart
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Replying to @leonscdy
Thanks for sharing a clip from our discussion! Here's a link to the full video if anyone is interested, youtu.be/bJG7L51nx1k
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Love that in Resident Evil Code Veronica the wholesome Redfield siblings face off against the twisted Ashford twins. Good use of character foils.
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Stress from a life altering zombie outbreak?!
How did Claire grow up like that in 3 months ??
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Claire Redfield ❤️ #ResidentEvil
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🚨 MASSIVE RESIDENT EVIL VERONICA SUMMARY. ✍️ Based on multiple interviews with producer Yoshiaki Hirabayashi, here is a complete summary of everything we learned about Resident Evil Veronica so far: • Resident Evil Veronica is being developed by the same team behind Resident Evil 2 (2019) and Resident Evil 4 (2023), with Kazunori Kadoi and Yasuhiro Anpo serving as directors. Kadoi previously worked on the original Code: Veronica and appears to be taking a leading role on the project. • Capcom considers Code: Veronica to be just as important as any numbered Resident Evil title and views it as a major chapter in the franchise’s overall storyline. • The game is entirely third-person. The first-person scenes shown in the reveal trailer were created purely to surprise players and do not represent the actual gameplay experience. • Gameplay is intentionally much closer to Resident Evil 2 (2019) than Resident Evil 4 or Resident Evil Requiem, with a strong focus on survival horror, resource management, inventory management, and constant tension. • Hirabayashi specifically wants players to experience the same kind of survival horror feelings they had while playing Resident Evil 2 Remake. • Capcom repeatedly describes Veronica as a survival horror game rather than an action-focused title. Claire is not being designed as a super-powered action hero. • The story takes place three months after Resident Evil 2. While Claire has become more mature and emotionally resilient after surviving Raccoon City, she remains a grounded and vulnerable character. • Claire Redfield is the central protagonist of the remake, and the story is primarily focused on her journey, growth, emotions, and motivations. • Hirabayashi describes Claire as a deeply human character and believes players will strongly connect with her portrayal in the remake. He has expressed excitement about how the development team has reimagined her. • One of the core goals of the remake is to explore its characters in much greater depth through the narrative. • The opening of the game has been changed to better reflect believable character behavior. According to the developers, it makes more sense for Claire to search Chris’s apartment first rather than immediately infiltrate an Umbrella facility, compared to original game. • Capcom has emphasized that the trailer should not be viewed as a complete representation of the story, and some scenes may play out differently or may not appear at all in the final game. • The story is being significantly reimagined and restructured compared to the original game, while still preserving its core identity and emotional foundation. • Like Resident Evil 2 (2019), Veronica aims to stay faithful to the source material while introducing major changes, expansions, and reinterpretations where necessary. • Developers have confirmed that the remake will feature more substantial narrative changes than previous Resident Evil remakes. • Story events, narrative structure, character arcs, scene order, and major dramatic moments may be altered, expanded, moved, or reinterpreted. • Capcom has studied fan feedback and replayed the original Code: Veronica extensively during development to better understand what players loved about the game and what should be preserved. • The development team is constantly balancing respect for the original with new ideas. Final creative decisions are made by the game’s directors. • The remake is being designed to connect more naturally with the broader modern Resident Evil timeline. • Elements from later Resident Evil games and lore will be incorporated into the remake to strengthen its place within the modern canon. • Developers have confirmed that new story connections are being added to help Veronica fit more seamlessly into the current Resident Evil universe, including connections to more recent entries. • Veronica is positioned as a key chapter in the stories of Claire Redfield, Chris Redfield, and Albert Wesker. • The press presentation specifically emphasized the importance of the Redfield siblings and Albert Wesker within the overall Resident Evil timeline. • A major thematic focus of the remake is the darkness within the human heart and mind. • According to the developers, one of Veronica’s central themes is exploring what happens when love is pushed too far and becomes something destructive. • When discussing Alfred Ashford, the team explained that they are leaning heavily into psychological horror and exploring the darker side of human emotions. • The remake will provide additional background on Rockfort Island and its residents before the outbreak occurred. • The game benefits from everything Capcom has learned while developing recent Resident Evil titles, including Resident Evil Requiem. • Special attention is being given to controls, usability, game feel, and overall player experience. • Development began after the team completed work on Resident Evil 4 (2023). • Resident Evil Veronica is being developed by a separate team from Resident Evil Requiem. • The overall amount of content is expected to be comparable to the original Code: Veronica, and may even be slightly larger. • However, Capcom does not believe that “longer automatically means better” and considers the quality of the content being rebuilt and reimagined to be far more important than sheer length. • Players do not need to have played the original Code: Veronica to understand or enjoy the remake, although familiarity with other Resident Evil titles will help them appreciate additional story connections. • The title Resident Evil Veronica was chosen because Capcom wanted a single-word subtitle that best represented the game, ultimately concluding that “Veronica” was the strongest and most fitting choice. • Removing the word “Code” was also part of Capcom’s effort to align the remake with modern Resident Evil naming conventions and position it as a major entry within the franchise. • The “V” in the logo is not a reference to Resident Evil 5. According to Hirabayashi, Resident Evil 5 already exists and is not being replaced or erased. • The word “REV” seen in the trailer is a visual wordplay. When read backwards, it becomes “VER,” the first three letters of Veronica. • Hirabayashi jokingly stated that he personally wants a Claire Redfield amiibo, although there are currently no announcements regarding one.
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Join @cvxfreak & I as we discuss the Resident Evil Veronica private media event Capcom hosted at Summer Game Fest. 👀 Watch Here: youtu.be/bJG7L51nx1k?si=XxQg…
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Claire Redfield A college student and survivor of the Raccoon City Incident who travels to France in search of her brother, Chris. Instead, she is captured by an Umbrella special forces unit and imprisoned on Rockfort Island. #ResidentEvilVeronica #REVeronica
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A story driven by love, hate, and madness. Resident Evil Veronica reimagines the 2000 survival horror classic, Resident Evil Code: Veronica. Learn more on the official site. 🌿 residentevil.com/veronica #REVeronica #ResidentEvilVeronica
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Survive the deranged terror. Resident Evil Veronica reanimates in 2027 on PlayStation 5, Xbox Series X|S, Steam, and Nintendo Switch 2. #REVeronica #ResidentEvilVeronica
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Jeremiah Dylan Cook retweeted
Tom Kane has sadly passed away at the age of 64. He was the iconic narrator of ‘The Clone Wars’ series as well as the voice of Yoda & Admiral Yularen. He also voiced Professor Utonium in ‘The Powerpuff Girls’.
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Just a reminder; new fantasy series! this October #OstenArd
COVER REVEAL TIME! It is my absolute pleasure to reveal the cover art of THE SPLINTERED SUN by @tadwilliams! A new book in Osten Ard Saga is always a joyous event. This standalone prequel novel will be out this October! @dawbooks @hodderscape Cover art by @jeffbrown67
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Taking a social media break to focus on writing. I will return when I have good news to share, or I've finished my latest project. Stay classy.
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It's Friday the 13th, and I've got a perfect horror story for you that takes place on a Friday the 13th! Check out "Seven Entries on the Midnight Path" on The Weird Library. youtu.be/p6EEfKq01r8?si=pwUt…
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I'll be doing my first signing with some talented local authors at Cupboard Maker Books from 10 AM to 12 PM on Saturday, March 21st. Drop by, say hi, and pick up a book or two.
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Grateful to the Lovecraft eZine for giving me time to discuss A Mythos of Monsters and Madness and Cast a Deadly Spell!
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Be pretty cool to write a novelization of Cast a Deadly Spell. 😄
If you could write for any franchise (TV/film/game/comic etc) - what would it be? I would love to write for: -Batman -Buffy the Vampire Slayer -Rivals -Tomb Raider -Harry Potter #writingcommunity #authors #WritersQandA
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We would like to express our heartfelt gratitude to the over five million players who braved the horrors of Resident Evil Requiem. Thank you for 30 years of support. ❤️
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The Resident Evil devs are a rare breed. Many of its games and especially 9 are a culmination of applying fan feedback and reinvesting their success into bigger better games. No exploitation of its fanbase, no doing the bare minimum, no "we know best" ego driven sequels. Its truly one of the rarest examples of what gamers dream would happen with seeing their childhood franchise achieving mainstream success.
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