Joined October 2008
580 Photos and videos
ロッカーは正直だった。 The locker told the truth. #AIvideo #JapaneseDrama
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Surprise! Good morning Fable 5 @claudeai
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anti-AI crowd out to cancel Adrian Per (aka omgadrian) for raving about @higgsfield_ai’s Hell Grind feature film.
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得意なはずだった。 He said he was good at it. #seedance #jdrama
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VFX called out daily for being AI will shift brands away from CG to more obvious generative AI styles or intentionally low fidelity cameras for sh*ttier video. One could ask…what’s the point if there are other options at a lower cost. In the end actual VFX artists lose bc of the of anti-AI hate.
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「何でもいい」が一番困る。 “Anything is fine” is the worst answer. #AIvideo #JapaneseDrama
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言うだけなら強かった。 He was brave until it mattered.
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Jonathan360 retweeted
Last year, I went to Mexico City and taught AI tools to a small group of filmmakers and artists. My favorite moment in was when I walked away from the group and came back to find this artist crying because she had finally been able to visualize a story she wanted to produce since she was a teenager. She called her mother immediately to tell her. These are the moments I live for. This is incredibly inspiring. And this is happening all over the world. It’s beautiful.
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吹っ切れたはずなのに。 He said he moved on. #AIvideo #JapaneseDrama #seedance2
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still not sure why @lilmiquela hasn’t transitioned to AI workflows yet. the team could easily produce daily photos and videos with even less resources than a traditional compositing pipeline. and it would look more realistic. brands eat up reel content over static…
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Jonathan360 retweeted
Darren Aronofsky tells #Cannes AI Summit that the technology liberate directors, citing Orson Welles as an example. "I think storytellers more than ever will have an easier time to tell stories,” he said
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The endgame is action-conditioned simulation as a general-purpose substrate.
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She was promised three perfect matches. She remembered a fourth. A near-future romance about love, memory, and the system that erases what it can’t control. THE FOURTH MATCH ↓ #RunwayBigPitchContest
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Environments needed the same treatment as characters. Locked plates, consistent palette and repeatable across multiple shots. Five environment plates carried most of the trailer. ENVIRONMENT REFERENCES ↓
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palm strike. pause. cats everywhere. a cinematic scene study in 2000s wuxia TV aesthetics. high-key beauty light, painted backdrops, sleeve whips, stone courtyards. Prompt below ⤵️ Two beautiful young women explode into hand-to-hand combat in a studio-built wuxia courtyard garden, 2000s Chinese fantasy television aesthetic, older Chinese TV serial look, soft theatrical daylight, high-key beauty lighting, broad frontal fill, low-contrast image. Random cats are walking around studio. Open with one fighter’s palm strike stopping inches from the camera, then whip into a rapid close-range exchange of blocks, wrist catches, spins, sleeve-whipping turns, and a fast knockback across the stone courtyard. Polished fantasy set with bamboo, tiled pavilions, pond, stepping stones, painted backdrop atmosphere, beauty-lit faces, full-body readable staging, elegant but intense choreography, bright controlled image, gentle diffusion, no gritty realism, no harsh shadows, no blood, no gore. #Seedance2 @runwayml
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as long as it takes to generate 😛 prompt if you wanna try: FORMAT: 15s / free rhythm / 1 MATCH CUT / CONTINUOUS MOVE UNTIL MATCH CUT IMMEDIATE ACTION FROM FIRST FRAME SUBJECTS: A young Japanese samurai in travel-worn indigo robes and weathered leather armor plate fights a towering Shadow Ronin with precise, lethal katana strikes. A captive Japanese woman—beautiful with long flowing black hair, wearing a tattered but elegant silk kimono—waits behind a heavy wooden cell door. The same young man is then revealed in a modern Tokyo apartment wearing a sleek VR headset when the fantasy breaks. ENVIRONMENT: A dilapidated wooden dojo with drifting cherry blossom petals, flickering andon lamps, and rain-slicked floorboards, with a barred alcove deeper in the hall. This transitions through a precise impact match to a cluttered, modern studio apartment late at night with warm practical lighting, gaming posters, and soft late-night shadows. MOOD: High-tension cinematic "Chanbara" (sword-fighting) action that snaps into a relatable, quiet domestic reality. COLOR LOGIC: Naturalistic Film Print Emulation (Deep teals and warm orange firelight in the fantasy; soft, warm tungsten in the reality). TIMELINE: 0:00-0:05: One unbroken handheld move, WS pushing into MS as the samurai charges the Shadow Ronin. The beautiful captive is visible in the background, reaching through wooden bars. In three lethal moves he wins: first he deflects a massive overhead swing with a high parry, second he delivers a sharp kick to the Ronin’s lead knee, third he executes a horizontal "Do-uchi" slash across the Shadow's waist. 28mm shifting to 35mm, fast and visceral. SFX: (Katana ring, wood floor creak, heavy breathing, wind through the dojo, fabric snapping). 0:05-0:10: Same unbroken move, no cut, sprinting forward as the Ronin dissipates into black smoke. He reaches the cell, slides the heavy wood bolt back, and the woman rushes out, throwing her arms around his neck. The camera closes to MCU as he catches her, his hand on her waist, their faces inches apart, her expression a mix of relief and intense attraction. 35mm natural lens, handheld orbit. SFX: (Wood sliding bolt, soft silk rustle, hurried footsteps, heavy rhythmic breathing). 0:10-0:15: Same continuous move tightening into CU as they lean in for a kiss. At that exact instant, a sharp, flat-palmed slap lands on the back of the samurai’s neck from behind. MATCH CUT. The impact carries seamlessly into a modern apartment where the young man jerks forward, wearing a VR headset, sitting on his bed. His mother’s hand is pulled back from his neck; she leans into the frame from behind left. The camera opens to MS as she looks at him with an annoyed expression. He freezes, breathless and disoriented. 35mm spherical. SFX: (Flesh-on-flesh slap, electronic hum of the headset, quiet city hum outside, a mother’s voice in Japanese: "Mou nemurenai no?" / "Are you still not asleep?").
"when the VR hit a little too hard" does more storytelling in one line than most scripts. how long did it actually take to get that timing right?
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