I made Loneliness!◾️ I did Gametrekking! 🥾 I founded TIGSource! 🤨 I recently wrote a book about videogames and poetry! 👨‍🎨 Enough exclamation marks? ⁉️

Joined April 2009
75 Photos and videos
I'm excited to share that Game Poems Issue 1 is now live at gamepoems.com/issue01 It's a free playable magazine dedicated to exploring the artistic and poetic potential of short-form videogames. Thanks for playing and sharing!
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Jordan Magnuson◾️ retweeted
Computer animation in the 90s was no joke.
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Open call for Game Poems Magazine Issue 2 is now live! Game Poems is a *playable* magazine dedicated to exploring the artistic and poetic potential of short-form videogames. If you make small, experimental games, we'd love to see what you create. gamepoems.com/submit
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Jordan Magnuson◾️ retweeted
Tropic of Dinosaur IS OUT!!! It's a being walked simulator about aging made of clay, tangerine peel, sigarette ends and children's obscene drawings Go check it out in the first issue of Game Poems magazine along with other beautiful games👇 Thank you for playing and sharing!
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Quick update on Game Poems Magazine: we’re putting the final touches on Issue #1 and rather than rushing it out during the holiday season, will launch in January. If you’d like a reminder when the issue goes live: gamepoems.substack.com/subsc… Happy holidays!
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Game Poems is coming soon! A free online 'magazine' featuring new short-form videogames in a playable format. Add your email to our Substack to be notified when issue 1 is available online: gamepoems.substack.com/subsc…
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Jordan Magnuson◾️ retweeted
Verses Mode: Join game designer and lecturer @JordanMagnuson to find out if video games can be poems at @unisoton_wsa on Sunday as part of @WinPoetryFest 🎊 Find out here 👉 southampton.pulse.ly/046c0ip…
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Are you a fan of expressive short-form videogames? If so, check out the first Game Poems Community Showcase at gamepoems.org/showcase Please play, share, and leave comments!
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This is an open event designed to highlight the amazing breadth of work submitted to the first issue of Game Poems magazine. Includes many outstanding games that simply didn't fit into the first issue due to tight curatorial constraints--not for lack of artistic merrit.
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Spend some time exploring the games this weekend. Many take less than 5 minutes to play through. Meanwhile, issue #1 of Game Poems Magazine will be coming out later this fall. Add your email at gamepoems.substack.com/subsc… to be notified.

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Do you make weird, artsy, short-form videogames? Or know someone who does? Check out this new zine project I've been working on - and consider submitting a game for the first issue! gamepoems.org/
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It just occured to me that I launched TIGSource.com twenty years ago this month. I guess I was younger then.

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Anyone else remember the first TIGForums post about a little unnamed game that involved mining, and crafting? 🤣
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So anyway, seeing the release of UFO 50 fills me with a very particular kind of pointed nostalgic joy. Because as much as I’m nostalgic for the 8-bit era, I'm just as nostalgic for those Blackeye software days. But my excitement extends beyond nostalgia...
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..because frankly the games that these creators have made in more recent years are absolutely brilliant. So this is a rare moment when I can buy a game(s!) for 1) nostalgia trip 2) because I want to support the creators, and 3) because I just want to have an objectively good time
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@mossmouth @perryjon So I've been playing through UFO 50 slowly with my 7-year-old son, and we are having so much fun! Makes me so happy every time we stumble on a remake of one of your old Blackeye Software games. We are both amazed that we have so many games to go still!
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I really enjoyed talking with Scott Rettberg about Game Poems for his Off Center podcast: open.spotify.com/episode/25L… Check out the other episodes as well if you are at all interested in digital storytelling--Off Center has been on my regular podcast rotation for a while.
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Replying to @GameMakerEngine
@GameMakerEngine Love what you have done with the HTML5 runtime. Please keep going in the right direction and make the compiler open source, or at least source-available. IDE can be kept closed. Look to Unreal and Phaser as models. Closed source is untenable for the long term.
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(At least the HTML5 compiler. Javascript will be enough to insure most games can live on.)
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I just bought #UFO50. This is honestly the most excited I've been for a new game(s!) release in a long time. I’ve got a lot of fond memories of playing the games that Derek and Jon made in the late 90s and early 2000s (anyone else remember Trigger Happy, Diabolika, Snowbrawl?)🧵
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This attitude is what I wanted to try to capture, foster, and encourage when I started TIGSource back in 2005 and why I was thrilled when Derek agreed to take the site over when I had to step away--because I knew he would do a better job fostering that vibe than I ever could.
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