Designer. Maker. Building the future of Data & AI at gravity.foundation

Joined April 2022
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Pinned Tweet
Would be cool to see a @SkyfiApp iOS widget that features daily images of different areas around the globe. @bp22 I personally love seeing the SAR imagery of natural geology… mesmerizing. Might have to order one for a framed print soon. Inspired by a recent SwiftUI project using NASA’s “Photo of the Day” open API.
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Drop the “st”, just eve. It’s cleaner.
steve jobs named his daughter eve jobs
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Sheesh… Insane what the next year will look like when someone builds on top of this. Hopefully not just another smoke and mirrors demo.
18 Dec 2024
Everything you love about generative models — now powered by real physics! Announcing the Genesis project — after a 24-month large-scale research collaboration involving over 20 research labs — a generative physics engine able to generate 4D dynamical worlds powered by a physics simulation platform designed for general-purpose robotics and physical AI applications. Genesis's physics engine is developed in pure Python, while being 10-80x faster than existing GPU-accelerated stacks like Isaac Gym and MJX. It delivers a simulation speed ~430,000 faster than in real-time, and takes only 26 seconds to train a robotic locomotion policy transferrable to the real world on a single RTX4090 (see tutorial: genesis-world.readthedocs.io…). The Genesis physics engine and simulation platform is fully open source at github.com/Genesis-Embodied-…. We'll gradually roll out access to our generative framework in the near future. Genesis implements a unified simulation framework all from scratch, integrating a wide spectrum of state-of-the-art physics solvers, allowing simulation of the whole physical world in a virtual realm with the highest realism. We aim to build a universal data engine that leverages an upper-level generative framework to autonomously create physical worlds, together with various modes of data, including environments, camera motions, robotic task proposals, reward functions, robot policies, character motions, fully interactive 3D scenes, open-world articulated assets, and more, aiming towards fully automated data generation for robotics, physical AI and other applications. Open Source Code: github.com/Genesis-Embodied-… Project webpage: genesis-embodied-ai.github.i… Documentation: genesis-world.readthedocs.io… 1/n
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Josh Katowitz retweeted
18 Dec 2024
Everything you love about generative models — now powered by real physics! Announcing the Genesis project — after a 24-month large-scale research collaboration involving over 20 research labs — a generative physics engine able to generate 4D dynamical worlds powered by a physics simulation platform designed for general-purpose robotics and physical AI applications. Genesis's physics engine is developed in pure Python, while being 10-80x faster than existing GPU-accelerated stacks like Isaac Gym and MJX. It delivers a simulation speed ~430,000 faster than in real-time, and takes only 26 seconds to train a robotic locomotion policy transferrable to the real world on a single RTX4090 (see tutorial: genesis-world.readthedocs.io…). The Genesis physics engine and simulation platform is fully open source at github.com/Genesis-Embodied-…. We'll gradually roll out access to our generative framework in the near future. Genesis implements a unified simulation framework all from scratch, integrating a wide spectrum of state-of-the-art physics solvers, allowing simulation of the whole physical world in a virtual realm with the highest realism. We aim to build a universal data engine that leverages an upper-level generative framework to autonomously create physical worlds, together with various modes of data, including environments, camera motions, robotic task proposals, reward functions, robot policies, character motions, fully interactive 3D scenes, open-world articulated assets, and more, aiming towards fully automated data generation for robotics, physical AI and other applications. Open Source Code: github.com/Genesis-Embodied-… Project webpage: genesis-embodied-ai.github.i… Documentation: genesis-world.readthedocs.io… 1/n
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and it's just a 2 hour powerpoint about how to properly indent python
18 Dec 2024
at the company all-hands tonight
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Wow.
Introducing Veo 2, our new, state-of-the-art video model (with better understanding of real-world physics & movement, up to 4K resolution). You can join the waitlist on VideoFX. Our new and improved Imagen 3 model also achieves SOTA results, and is coming today to 100 countries in ImageFX.
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Josh Katowitz retweeted
19 Jul 2024
Love seeing the list of "Recent demos" from local AI companies growing -- including @nvidia @Returnedcom @getknolly from last week. RSVP links for the next two AI Builders events in Colorado are live here. 🏔️🧠 boulderaibuilders.org/ * August 14 in Boulder * September 18 in Denver for Denver Startup Week
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Always exciting to see what the Boulder crowd is building in AI. Things are moving fast! Lots of talent showcasing some cool demos last night. @cairns @NattyZ
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Adding some motion to @vercel logo while waiting patiently for v0.dev access… Starting to get a lot quicker with the After Effects workflow: 20 min of animation → 3 second output
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There's something so rewarding seeing the final result of a few hours of motion animation come together.
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Media offline
NEWS 🚨: NASA's James Webb telescope has spotted a giant 'question mark' object in deep space
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Josh Katowitz retweeted
30 Mar 2023
The Jay-Z voice you hear in this song is entirely AI 🤯
30 Mar 2023
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Branding: The story, mission, and values Marketing: The way it's told
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3 must-have skills you need to develop to get ahead in 2023:
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To recap: 1. Learn to market yourself 2. Leverage digital communication streams 3. Become proficient at selling your abilities
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If you enjoyed this thread: 1. Follow me @JoshuaKatowitz for more of these 2. RT the tweet below to share this thread with your audience
3 must-have skills you need to develop to get ahead in 2023:
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