Rumble Stars Soccer took 5–7 developers and 2–3 years to build in C .
Now single developer built this with Claude Codex in under a month (first version under few days).
iOS · Android · Web. 80 units, 1v1 & 2v2 battler.🧵👇
Internal test game created by a single (senior) developer in 5 days using our new tools and engine. Uses WASM mini-engine (ECS, rendering, animations and physics). 100% AI generated assets using our new asset pipeline. Custom character controller. Slop or not?
Internal test game created by a single (senior) developer in 5 days using our new tools and engine. Uses WASM mini-engine (ECS, rendering, animations and physics). 100% AI generated assets using our new asset pipeline. Custom character controller. Slop or not?
Our 2nd annual Show & Tell Game Mixer wrapped with 19 game prezzos and amazing crowd!🥳
BIG THAANKS to all guests, presenters and organizers @Google@phantomgamelabs@supercell@HypeHypeInc!
Next year again!🤝
Just completed my 1st version of
Mx Obby! It’s live! @HypeHypeGameApp@HypeHypeInc
Amazing how far this App has come from fluid ui to graphics competing with current top engines!
All made on my phone! Wow! Come & play it free on mobile or pc!
#IndieGameDev@indiedevtracker
Local lights are coming soon to @HypeHypeGameApp! Check out this showcase of user-created games relit with local lights. We developed a new stochastic lighting technique (not ReSTIR) that works across a wide range of mobile devices.