Sr #UnityDeveloper & Game Dev #Mentor | Co-founder @wearegamkat | 10 yrs in tech, 7 yrs in Unity | Crafting engaging games and guiding new talent

Joined September 2018
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I'm a Sr #UnityDev. Throughout the last 7 years, I've been part of very diverse projects! I do side gigs on @upwork and @fiverr, mentoring other devs and coding: linktr.ee/kennethdevelops Please help me spread the word by RT/reposting :) #unity #indiedev #gamedev #gamedeveloper
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Kenneth Azcurra retweeted
動物たちが暮らす森で修理屋を営むパズルクラフトシミュレーション「Piece by Piece」,Steamで配信開始 4gamer.net/s/G098489.2603120… 住人の大切なものを直したり,自分で作った作品を販売したりしながら,自分だけのお店を作り上げよう
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Kenneth Azcurra retweeted
We just launched a new cozy game! 🦊🦊🦊 If anyone is cool to share, I would be mega appreciative!! It's called Piece by Piece, and it's a cozy repair shop game where you fix broken items for woodland folk :)
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Mar 12
After launching Piece By Piece yesterday, we're #1 on New & Trending!! An absolute mix of excitement and chaos happening right now, and again thank you to everyone who's played the game, shared it and supported us through all this, really means a lot to our little squad!
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Kenneth Azcurra retweeted
【ニュース】Steamで「まったく同じ名前のゲーム」が“ほぼ同時に”リリースされる珍事発生。担当者らもびっくり、仲良くなってバンドル販売へ automaton-media.com/articles…
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Two unrelated indie games, both named Piece by Piece, launched on Steam just one day apart. Instead of conflict, the teams turned the coincidence into a collaboration and released a combined "Piece by Piece Double" bundle that offers both games together at a ten percent discount.
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Kenneth Azcurra retweeted
【珍事】全く同じ名前のゲームが1日違いで発売される カナダのインディースタジオと、イギリスのスタジオがそれぞれPiece by PieceというゲームをSteamでリリース →しかも発売日がたった1日違いだったことが発覚 → 話題になり両社のスタッフが集結 → カナダスタジオ側は有名パブリッシャーと被ったと知り最初は相当焦ったと告白 → しかし相手側は「歓迎」、一緒に大笑いして和解 → Piece by Piece Doubleとして2本セットのバンドルを共同販売することに決定 ゲーム業界タイトル被りといえば法的問題に発展するケースも珍しくない中、こんな結末になるとは誰も予想していないほっこりニュース
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Kenneth Azcurra retweeted
✨What's a "Pitch Deck"? ✨ Collection of slides to present to an investor to secure funding for your game project. It includes: - Trailer, - Art conepts, - Feature list, - Team information, - Core gameplay loop, - Budget #gamedev #indiedev
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A question for my freelancer coder friends, where do you usually go to find jobs? #gamedev
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Kenneth Azcurra retweeted
Programmers make the worst game devs. We are perfectionists who over-emphasize the importance of code structure. Yeah, that’s useful in large enterprise situations, but not for indie games. Games that actually launch have sloppy code.
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As a way to encourage the younger generation to try out programming, most of the keywords in C# have been permanently renamed. This should increase the amount of younger game developers coming the next few years.
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Unity Asset Store publishers... how do you market your assets/tools? Are there any tips you can share? I've been trying to market my tool but I've found many stones in the way and I feel a little lost #unity #unityassetstore #gamedev
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With this update, we have added Chinese, Japanese, and Korean localization to the Asset Store Page! #unity #gamedev #indiedev #unityassetstore
⚡EventManager's v2.1.0 update is here! Now you can trigger events with no code at all with ExecuteOn new features: OnTrigger and OnCollision (Enter, Exit and Stay) with layer and tag filters. assetstore.unity.com/package… #gamedev #unity #indiedev #unityassetstore
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When I started leading a team, I suddenly had to pause coding to lead meetings, reply to emails, plan tasks, and get involved in the team chat, which just took more and more time than actually coding. How did you handle a difficult situation caused by increased responsibilities?
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Kenneth Azcurra retweeted
⚡️EventManager was born from a simple need - to reduce the spaghetti code from unnecessary dependencies. x.com/KennethDevelops/status… #gamedev #indiedev #unity #unityassetstore #productivity

⚡EventManager 2.0 is finally here! Featuring easy setup, custom event creation, and efficient performance. Elevate your Unity projects with our open-source, community-approved (5-star rating) tool. #gamedev #gamedevelopment #unity #assetstore #indiedev assetstore.unity.com/package…
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Kenneth Azcurra retweeted
Hey #gamedev people! If you're looking for advice or learning more about #gamedevelopment, whether it's #unity, #coding, or just a general consult, feel free to check out my Fiverr (tinyurl.com/kgfiverr) or Upwork (tinyurl.com/kgupwork) Happy to help!
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Often we make unnecessary direct calls, creating dependencies, like when an enemy dies and we want an achievement to pop up, "achievements.enemiesKilled ". But this only adds to more spaghetti code, that's why I created EventManager: #gamedev #indiedev #unity #unityassetstore
⚡EventManager 2.0 is finally here! Featuring easy setup, custom event creation, and efficient performance. Elevate your Unity projects with our open-source, community-approved (5-star rating) tool. #gamedev #gamedevelopment #unity #assetstore #indiedev assetstore.unity.com/package…
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Kenneth Azcurra retweeted
We listened, we improved, and we delivered. ⚡️EventManager 2.0 is out now, with 5-star reviews across the board! Experience the enhancements influenced by our users. assetstore.unity.com/package… #gamedev #indiedev #gamedevelopment #unityassetstore #unity
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