We just launched a new cozy game! 🦊🦊🦊
If anyone is cool to share, I would be mega appreciative!!
It's called Piece by Piece, and it's a cozy repair shop game where you fix broken items for woodland folk :)
After launching Piece By Piece yesterday, we're #1 on New & Trending!! An absolute mix of excitement and chaos happening right now, and again thank you to everyone who's played the game, shared it and supported us through all this, really means a lot to our little squad!
Two unrelated indie games, both named Piece by Piece, launched on Steam just one day apart.
Instead of conflict, the teams turned the coincidence into a collaboration and released a combined "Piece by Piece Double" bundle that offers both games together at a ten percent discount.
✨What's a "Pitch Deck"? ✨
Collection of slides to present to an investor to secure funding for your game project.
It includes:
- Trailer,
- Art conepts,
- Feature list,
- Team information,
- Core gameplay loop,
- Budget
#gamedev#indiedev
Programmers make the worst game devs.
We are perfectionists who over-emphasize the importance of code structure.
Yeah, that’s useful in large enterprise situations, but not for indie games.
Games that actually launch have sloppy code.
As a way to encourage the younger generation to try out programming, most of the keywords in C# have been permanently renamed.
This should increase the amount of younger game developers coming the next few years.
ALT C# code written in Unity:
On the left side it reads:
public float rizz;
private bool IsSus()
{
try
{
if(rizz > vibe)
{
return true;
}
else
{
return false;
}
}
catch(Exception e)
{
Debug.LogError(e.Message);
throw;
}
}
On the right side it reads:
high_key period rizz;
low_key fax IsSus()
{
bet
{
vibe_check(rizz ratios vibe)
{
its_giving no_cap;
}
big_yikes
{
its_giving cap;
}
}
red_flag(Exception e)
{
Debug.LogError(e.Message);
yeet;
}
}
Unity Asset Store publishers... how do you market your assets/tools? Are there any tips you can share?
I've been trying to market my tool but I've found many stones in the way and I feel a little lost
#unity#unityassetstore#gamedev
When I started leading a team, I suddenly had to pause coding to lead meetings, reply to emails, plan tasks, and get involved in the team chat, which just took more and more time than actually coding.
How did you handle a difficult situation caused by increased responsibilities?
Often we make unnecessary direct calls, creating dependencies, like when an enemy dies and we want an achievement to pop up, "achievements.enemiesKilled ". But this only adds to more spaghetti code, that's why I created EventManager:
#gamedev#indiedev#unity#unityassetstore