Video game programmer/developer. Game code archivist. Creator of games for the BBC Micro, Electron, NES, SNES, PC, XBox, PS3/4, Mobile, Vita, 3DS. LEGO Dev/AFOL

Joined April 2018
3,817 Photos and videos
I'm over on Bluesky now with lots of new retro-gaming and programming goodness. It's the Commodore Amiga's 40th Birthday today! If you want to catch-up on all of my posts since I moved there head over to:- bsky.app/profile/kevedwardsr…
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I think the reason why LEGO James Bond, the video game, never happened is because LEGO didn’t go ahead with sets for the franchise - excluding the Aston Martin. That may well have been because they thought it was more adult themed. That video is a mock up by the cutscene team.
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Had another great catch-up today with some old Software Creations friends. I've not seen Tony Williams for over 20 years so it was great to see him again after all this time. Group photo from left to right:- Tim Follin, Mike Follin, Dean B, Tony Williams and myself.
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Hands up if you had/have one of these. Sadly, I never had one, but so, so, so wanted it! On display for you to play @computermuseum
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Over the last 2 weeks I have seen the number of people following my account drop by about 120. During this time I've had a few new followers too. Bluesky seems to be the new home of many of these migrations. I shall be posting most of my new content there. bsky.app/profile/kevedwardsr…
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There is no perfect platform for what I want to create. I just need a break from bots, fake accounts, toxicity and people that want to argue with the world. Bluesky has an amazing retro computer community which I want to be a part of. Of course this is all subject to change!
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Kevin Edwards ( Retro Videogame development ) retweeted
I think I still have an @ARM 1 second processor in my loft somewhere too. Started writing Lander and Zarch on it. The MUL instruction didn't work until ARM 3, the released version - which is why those games didn't use it.
The first ARM processor ( ARM 1 ) was made available to the public in summer 1986! It was released as the 'ARM Evaluation System' 2nd processor unit for the BBC Micro. The one in @computermuseum is signed by Steve Furber and Sophie Wilson, the ARM hardware/software architects.
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Bluesky is a thriving place at the moment for retro computer people. I'm spending a lot more time there. Please check it out and maybe give me a follow. Very 'Twitter' like experience, but a lot less negative, toxic stuff there! Hope to see you soon. bsky.app/profile/kevedwardsr…

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The first ARM processor ( ARM 1 ) was made available to the public in summer 1986! It was released as the 'ARM Evaluation System' 2nd processor unit for the BBC Micro. The one in @computermuseum is signed by Steve Furber and Sophie Wilson, the ARM hardware/software architects.
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Acorn's advert in New Scientist for the ARM Evaluation System, July 1986. It is believed that only about 100 of these units were made. Image Credit:- 4corn.co.uk/articles/printed…
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@BreakIntoProg demonstrating the Tatung Einstein to ZX Spectrum dev system that we used at Software Creations to make many games. You could also target the C64 and other computers. Created by Mike Webb and recently re-created by Dean. Centre for Computing History, Cambridge.
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This development system setup was used by the programmers and musicians at Software Creations during the late 80s. Tim and Geoff Follin composed all of their Spectrum and C64 music using this system. It was so effective that many other Manchester based game studios used it too.
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This time of year was always important for game developers. We had to have games on the shelves in time for Thanksgiving, for the US market, as this is when people spend big money. Just as important as Christmas in other parts of the world. Here are a few that made it in time!
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even more LEGO dev bricks for projects that made it in time for Thanksgiving! Gimli vs Stephaine.
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A quick quiz for you all. What computer is this?
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Also in that video is the first computer Professor Steve Furber built - the 2650. He joined the Cambridge University Processor Group and built this computer to 'prove' his interest. Here are a couple of photos I took last weekend at @computermuseum
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One my favourite exhibits at @computermuseum is the story of the 'Worst Videogame of all time - Atari 2600 E.T.' Following poor sales, over-production and the decline of videogame sales, Atari buried 728,000 unsold game cartridges and other related material in a landfill site.
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ASCII art from 1974. A womble calendar! This can be found the in the 1970s office @computermuseum Plenty of other 70s items including a Commodore PET 2001 computer with dual floppy disk drive.
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