๐ Tried to make my first voxel-based game ever with
@boltdotnew
It's my first time really using Bolt, you get your regular prompt window on the left side, but any updates to your project are immediately visible on the right side as a browser
I think it's much easier for non-tech people because you don't need to switch to your browser to test, and because you skip the whole deployment step, you just click Publish or say publish and it's up as a site
My game here is inspired by Teardown, that game that's built up by voxel blocks where you can destroy everything, it's somehow so satisfying to destroy every wall and object
But I wanted to do it as a race game, but then I thought why not make it like demolition derby where the goal is to crash into each other? And parts of your car fly off etc.
So ๐ Voxel Derby was born
It took a bit to get everything right and you still have to direct it to get what you want, like the engine sound was quite basic and then I told it "okay add gears" and then suddenly it sounded realistic, that kind of stuff
But it actually built a performant voxel-based game pretty easily, I'm impressed
Tomorrow I'll try add multiplayer just with Bolt, no idea if it can do, it'd have to spin up some server for that but we'll see if it works ๐