Software Engineer @boltdotnew

Joined April 2024
114 Photos and videos
Kevin McGivern retweeted
Now live in NYC. Every tool you pay for is just a Bolt project you haven't built yet. Rebuild the one you're sick of paying for this weekend. 5 best builds win $1,000 ๐Ÿ—ฝ
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Big moves ๐Ÿค˜๐Ÿ’ช
.@stitchbygoogle designs it. We build it. From screens to a shipped app in one flow. Live now.
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Kevin McGivern retweeted
Vibe coding has officially landed on AWS ๐Ÿซก
Bolt joined the @AWSstartups Activate Bundle today! $5400 savings available, on top of AWS credits. Only Vibe Coding tool available on Activate offers. Check your eligibility ๐Ÿ‘‡
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Kevin McGivern retweeted
Bolt joined the @AWSstartups Activate Bundle today! $5400 savings available, on top of AWS credits. Only Vibe Coding tool available on Activate offers. Check your eligibility ๐Ÿ‘‡
New AWS Activate Offer: @boltdotnew Bolt is an AI-powered development platform by StackBlitz that lets you build and deploy full-stack apps from a single prompt. Itโ€™s powered by Amazon Bedrock, with one-click deploy to AWS.
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Kevin McGivern retweeted
Today weโ€™re thrilled to announce our strategic partnership with @Microsoft. For enterprise organizations that run on Microsoft this is a game changer. Getting access to new AI tools in an enterprise is hard. Today we partnered with @Microsoft to make it easy. For Microsoft customers, Bolt is: โ€ข Procurement-ready: buy through your existing Azure agreement โ€ข Where you work: build apps from a Teams conversation in minutes โ€ข Extensible: deploy to your own Azure infrastructure Everyone builds. Engineering ships. bolt.new/blog/news-press-relโ€ฆ
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Kevin McGivern retweeted
Incase you missed our release of 'Multiplayer' last week, here's a tutorial guiding you through it. This release opens up a whole new world for real-time project collaboration.
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Kevin McGivern retweeted
Stop prompting like its 2025. In this tutorial, you'll learn 7 (research backed) advanced prompting techniques you can use to get the most out of your prompts.
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Worth the watch even for a seasoned bolter ๐Ÿ’™
Everything we'd teach a new Bolt user about prompting, in one video: Enhance prompt, plan mode, model selection, /clear, the select tool, project knowledge, image generation, screenshots as input, version history, and the prompt library. New tutorial below ๐Ÿ‘‡
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Kevin McGivern retweeted
Gorgeous moving backgrounds used to mean a week of webgl. Now it's a single prompt because Shaders are live in Bolt. Full demo below ๐Ÿ‘‡ learn more about Shaders here ๐Ÿ‘‰ @npm_i_shaders
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Kevin McGivern retweeted
Ever had trouble finding that project your teammate was working on? No longer! The team dashboard is here:
Your Bolt homepage got a refresh. The new projects dashboard puts your personal and team projects in one place. Thumbnails help you find what you need, star the ones you live in, rename or transfer in one click. Everything you're building, front and center.
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Ohhhh noice ๐Ÿ‘Œ
Your Bolt homepage got a refresh. The new projects dashboard puts your personal and team projects in one place. Thumbnails help you find what you need, star the ones you live in, rename or transfer in one click. Everything you're building, front and center.
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Kevin McGivern retweeted
Meet the new Shaders connector Hundreds of animated, WebGPU-powered presets from @npm_i_shaders now one prompt away inside any Bolt project. The easiest way to give your build the kind of visual polish that used to take custom work.
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Perfecto ๐Ÿ‘Œ
Multiplayer is live in Bolt. Open any project and you'll see who else is in it, when they're typing, and the full shared chat history. One project, one thread, one source of truth.
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Kevin McGivern retweeted
thereโ€™s a Japanese concept called shuโ€“haโ€“ri: shu: follow the rules ha: break the rules ri: transcend them most teams operate in shu clear roles, clean handoffs but as tools get better, you start to see ri: roles collapse into capability pm codes, eng designs, everyone ships the bottleneck stops being โ€œwho owns this?โ€ and becomes โ€œwhat needs to exist?โ€ feels like more teams are crossing that line now
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Kevin McGivern retweeted
Apr 16
4.7 is so damn good. This was one-shotted with the prompt: "build an agency landing page"
Opus 4.7 is live in bolt. The best app builder needs the best model underneath it. 4.7 is that model - highest score we've ever clocked on long, complex builds. Go ship something.
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Kevin McGivern retweeted
Opus 4.7 is live in bolt. The best app builder needs the best model underneath it. 4.7 is that model - highest score we've ever clocked on long, complex builds. Go ship something.
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Kevin McGivern retweeted
Excellent explanation of why weak competitors are perpetually >= one step behind you For strong competitors though, view them as โ€œFree R&Dโ€ Bless their experiments you didnโ€™t fund nor run, yet receive the learnings royalty free to savagely innovate & execute from
most ppl simply do not realize is that imitation is actually a *tax* on the imitator. & if you're smart, you want your competitors to spend time copying you. they inherit your legible decisions without the illegible context that produced them. so in essence they're optimizing for your last move while you're already elsewhere. this is why ideally you want to be inside their decision cycle, not outside of it. this is counterintuitive & contrarian but extremely important to understand any competitive dynamics.
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Kevin McGivern retweeted

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Kevin McGivern retweeted
Show us what you're building for @levelsio's vibe jam with Bolt We might send some swag your way ๐Ÿ‘€
๐Ÿš— Tried to make my first voxel-based game ever with @boltdotnew It's my first time really using Bolt, you get your regular prompt window on the left side, but any updates to your project are immediately visible on the right side as a browser I think it's much easier for non-tech people because you don't need to switch to your browser to test, and because you skip the whole deployment step, you just click Publish or say publish and it's up as a site My game here is inspired by Teardown, that game that's built up by voxel blocks where you can destroy everything, it's somehow so satisfying to destroy every wall and object But I wanted to do it as a race game, but then I thought why not make it like demolition derby where the goal is to crash into each other? And parts of your car fly off etc. So ๐Ÿš— Voxel Derby was born It took a bit to get everything right and you still have to direct it to get what you want, like the engine sound was quite basic and then I told it "okay add gears" and then suddenly it sounded realistic, that kind of stuff But it actually built a performant voxel-based game pretty easily, I'm impressed Tomorrow I'll try add multiplayer just with Bolt, no idea if it can do, it'd have to spin up some server for that but we'll see if it works ๐Ÿ˜Š
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Donโ€™t miss out on an opportunity as good as this, @boltdotnew is honestly an absolute pleasure to work at ๐Ÿ’™
Come write the next chapter with us. It's gonna be big. Bolt is hiring across the company: Brand Marketing โ†’ Brand and Social Lead Customer Experience โ†’ Customer Experience Engineer Engineering โ†’ Lead Front-End Engineer (UI/UX) โ†’ Lead Full Stack Engineer โ†’ Lead Software Engineer - Rails โ†’ Senior Applied AI Engineer โ†’ Senior Full Stack Engineer โ†’ Senior Software Engineer - Rails โ†’ Staff Applied AI Engineer Marketing โ†’ Field Marketing Manager โ†’ Head of Demand Generation โ†’ Lifecycle Marketing Manager โ†’ Senior Product Marketing Manager โ†’ Marketing Operations Sales โ†’ Sales Development Representative โ†’ Sales Development Representative Manager 7M users. Redefining how software gets built. Every role is remote. Learn more: bolt.new/careers
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